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Affiliation Tree the solution to Zerg Guild FOMO? (Freehold access, PVP, etc?)

XeegXeeg Member, Alpha Two
edited July 2023 in General Discussion
As an open world PVP game, one thing that has been on people's minds since the beginning is the idea of zerg guilds dominating servers. Alot of people don't really want to play in a zerg guild, or don't want to be required to have a guild prior to game launch just to gain access to specific late game systems like the Freeholds. Personally, I like the idea of just getting the game and playing it and finding people to meet and team up, trade, and play with in the game while you are playing it.

Part of this fear is that zerg guilds have faster access to resource based game rewards because they can pool together.

One way to counter this is with the Affiliation tree idea.

https://ashesofcreation.wiki/Alliances
Affiliations

An affiliation tree determines which entities can participate in attacks against other entities within its hierarchy.[12][13]

Corrupted players can be attacked regardless of other affiliations. This is something that will be tested during Alpha-2.

  1. Node citizenship.
  2. Alliances.
  3. Guilds.
  4. Parties.
  5. Raids.
  6. Family.
  7. Religion.
  8. Society.

While this list is meant for PVP priotity, using it for overall character progression power would alleviate some of the concerns that people have. If any individuals progress and participation in the Node counts more towards gaining a Freehold than pure materials cost, then zerg guilds alone will not be able to gain large swaths of land unless each player who buys the land is also outplaying you in the node, which would be the case if they weren't in a zerg guild anyways.

This can be expanded on in other areas where the benefits of a zerg guild are obvious, and balanced such that people feel that any size guild can be a viable route to end game progression, because actions between citizens is more important.

Let me know what you think!

Comments

  • RazThemunRazThemun Member, Alpha Two
    "Part of this fear is that zerg guilds have faster access to resource based game rewards because they can pool together."


    Well yeah... you have a group with the same goal in mind. So if they have the same goal in mind and are all working towards that goal, why would they not progress faster? A group of 10 people ready to roll day 1, should progress faster than a person who takes 3 weeks to find 9 other people to help work towards that same goal. It is called organization/coordination.

    Ashes I am sure will have some mechanics in place to bring longevity to it's game play. But it should not put hard restrictions of any kind on a guilds progress or NODES because other players fear they are being left behind.
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