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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question about materials and visuals indicators.
Sathrago
Member, Alpha Two
I would like to know if there are any plans to add visual indicators that a player has stuff in their material bags. Like if a lumberjack has a lumberjack's material pack on, it will fill up with logs as you loot more materials. Or it could be as basic as the bag getting larger or just a buff that you can see on their nameplate.
My reasoning for this is simple, it makes sense that you would be able to tell if someone's luggin around a large amount of materials in a realistic sense. So it would be nice if that was also the case in the game. This would help players have more determination on who they attack in the open world. If you go to a farming spot and see a guy stomping around with a basket overflowing with rocks it might be worth trying to flag up against them to take some of those materials. And this isn't even about going red, as if they fight back you still get a decent chunk of what they have.
you could also expand this to caravans, but I will leave that for another time.
My reasoning for this is simple, it makes sense that you would be able to tell if someone's luggin around a large amount of materials in a realistic sense. So it would be nice if that was also the case in the game. This would help players have more determination on who they attack in the open world. If you go to a farming spot and see a guy stomping around with a basket overflowing with rocks it might be worth trying to flag up against them to take some of those materials. And this isn't even about going red, as if they fight back you still get a decent chunk of what they have.
you could also expand this to caravans, but I will leave that for another time.
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Comments
I don't know how it "removes" risk from an attacker, but yes it does make it riskier for gatherers but only for those that have materials. Its actually safer for gatherers with little to no materials. Additionally, this isn't just for gatherers, its anyone that picks up materials. So all players moving through the world and picking up certificates or materials.
Right there are different types of bags that have varying sizes and such, so it would stand to reason that they would look different as well. though I'm not sure if that will be a visual display on the character model, which is kind of what I'm asking for here.
For caravans specifically, it has previously been confirmed that there will be visual indications of what the caravan is carrying, though you won't be able to see exactly what's being transported.
attacking green players is fine. Killing them is a completely different matter. I don't think this would change that dynamic.
the point would be to not let costumes do this.
Seems like a problem in it of itself If you have someone running around with Santa's Sack full of endless resources but you can't see it because they paid for a skin. Will also make it harder to identify those that are causing land degradation.