Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will Freeholds Tank Performance?
Dralay
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Something that I have not seen anyone mention is the potential for freeholds to destroy your fps. While UE5 is an improvement I would find it really hard to believe that you will not see your fps drop like a rock when you are around a lot of freeholds. And considering that by design they are going to be clustered around a city and not spread throughout the entire world it's probably going to be worse. Unfortunately, I don't think Intrepid has the magic wand to fix this potential issue that every other game development company also faces. It may end up on the player's end to turn their rendering to the lowest possible setting anytime they get near a city unless Intrepid plans to lower render distance near cities automatically.
0
Comments
you can't be around a lot of freeholds, the way UE5 works is you won't render things far away you or that your camera is not looking at, so it's irrelevant if you are surrounded by 5 freeholds or 5000 freeholds, you will only see 1 maybe 2 since there's a big distance between them
you can login on fortnite since its on UE5, or download some random UE5 demo to see - pop in is not an issue.
it all depends how you code your game
I play the isle and prior to their update to U5 you would have tiles not loading properly, pop in was super in your face, anything in an open area at a distance didn’t render and it looked like crap. They updated to U5 recently and it’s like an entirely different game performance/pop in wise.
U5 is a pretty big game changer.
I play the isle as well and it's still one of the worst-performing games you can find after the UE5 update. If you have 10 players around you your fps go from like 80 to 30 it's insane to use that as a good example of UE5 being a game changer.
That has not been my experience, but that game seems to be super PC dependent on who can run it well.
I went from 10-20 fps in center, to 120 minimum at center with extremely little pop in.
I have seen people say they have not had that similar experience to me as well, but shit thats a huge difference for me personally, on the same computer.