Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Scoreboards after castle and node sieges
OlympusBurns
Member
What kind of metrics do you guys think the scoreboard should display at the end of a castle or node siege?
Other MMO's like new world have pretty shallow scoreboards and for a long time it encouraged stat padding (total damage, total heals, etc), but omitted important things like "time on control point". I think it'd be nice to have a ""basic stat page" which everyone can see and then an advanced stat page which only you can see where it breaks down your damage/healing per ability, how much damage you took, etc. What else would you want to see on the advanced stat page?
Other MMO's like new world have pretty shallow scoreboards and for a long time it encouraged stat padding (total damage, total heals, etc), but omitted important things like "time on control point". I think it'd be nice to have a ""basic stat page" which everyone can see and then an advanced stat page which only you can see where it breaks down your damage/healing per ability, how much damage you took, etc. What else would you want to see on the advanced stat page?
0
Comments
The only thing that should be important to the siege participants is winning. Did your side win in the siege? Great, there's your "leaderboard". You get to enjoy the results. Did you lose? What a shame, hope you win next time.
And bad GLs would be bad even with a scoreboard. Also, how exactly would a previous scoreboard decide who should be in the next siege? Castle sieges will be once a month and node ones might be even rarer. A loooot can change for a player within a month. A full regroup of their party. A ton of new gear that makes them stronger. Some learning from their past mistakes. Etc etc.
Previous scoreboards would have barely any impact on the decision making of GLs that are preparing for the next siege.
This is how I and many other GLs managed our guilds in L2's sieges. It worked quite well imo.
Scoreboards will help show GLs who actually is performing well. They need to be robust though.
I know there are some players who don’t like their efforts being quantified, but that sword cuts both directions. If you’re really good, you run the risk of getting overlooked because no one actually knows how good you are. It can be a great way to pick up new players in your guild too.
If you’re a GL who isn’t min/maxing your army, your castle will be taken and your node destroyed by min/maxers. If they don’t have adequate scoreboards then they’re begging to have people use add-ons.
It would also heavily depend on what the metrics were used to calculate the scoreboard, you might end up with people just playing the scoreboard.
Yeah that’s what I’m saying. If the metrics are robust enough then stat padding will be easy to see through.
Any GL who wants to keep his node/castle will dive very deep into the quality of his army. Scoreboards will be a tool to help him find the best soldiers.
This could be a good question for the q&a though.
As for "established histories". Again, a lot can change in a month. Your previous shitty results might be completely wrong by the next stage because your whole party regrouped or you went up in tiers of gear and are now way more powerful.
And now the "GL just looks at the scoreboard" would be the toxic approach, because it doesn't account for player/character growth.
Rn siege design is not similar to NW's. You don't stand in one spot to capture it or attack people in that spot to prevent them from capturing it.
Other stats would just be general "dmg/heal/support done" and those would fall under the "dps meters" territory and Steven is against those.
If a GL doesn't know which of his parties are doing well and which of them are doing badly - that's a bad GL imo. And if a party feels that they're doing better than their GL gives them credit for - they can bring that up during the post-siege discussion. GL could then pay more attention to them in a later event/siege and reevaluate them.
Even if the scoreboard records everything it doesn't tell the reader if mid fight adjustments were made based on changing circumstances. If that fighter gets some defensive credit for guarding the sally gate but gets pulled off to fortify a breach it then looks like he/she left their post when they were actually reassigned.
The only way any realistic knowledge can be gained is from talking to the officers giving the orders.