Solvryn wrote: » What would you suggest to Intrepid to achieve server health and not close down servers like many titles before it?
Raven016 wrote: » What's a healthy team look like? ... What's a healthy company look like? (from HR pov) Solvryn wrote: » What would you suggest to Intrepid to achieve server health and not close down servers like many titles before it? I am optimistic that AoC will succeed retaining enough players.
Solvryn wrote: » Raven016 wrote: » What's a healthy team look like? ... What's a healthy company look like? (from HR pov) Solvryn wrote: » What would you suggest to Intrepid to achieve server health and not close down servers like many titles before it? I am optimistic that AoC will succeed retaining enough players. Well Ashes retaining enough players was never the question.
mcstackerson wrote: » In ashes, the nice thing about a lower populated server is there is less competition so I could see it being less of a problem for those who stick around on them. Some may even see it as a boon. Ashes also doesn't have factions so it doesn't need to worry about people being stuck on the under-populated faction. If a server gets too low then I think the server should be shut down and the players transferred to another server.
Solvryn wrote: » So what's a healthy server look like to you?
daveywavey wrote: » Solvryn wrote: » So what's a healthy server look like to you? A clean, shiny coat of fur and a cool, moist nose. Oh, hang on a minute...
Solvryn wrote: » Been talking to some good friends about server health and since I'd say about 2011 circa SWTOR, there's been this wave of guilds just dogpiling servers, playing for three months and leaving. There's been many titles where we can note this behavior, obviously this isn't healthy for the longevity of a server in Ashes. So what's a healthy server look like to you? What would you suggest to Intrepid to achieve server health and not close down servers like many titles before it?
NiKr wrote: » To me a healthy server would just mean 3-4 sides to the server-wide guild wars. Even if it's just 1-2k people on the server, fun can still be had. Well, that is if Intrepid's plan for downsizing node's mechanics works out well.
Boneshatter wrote: » Do you think 1-2k people would be able to advance the world enough? I could be wrong, but I was under the impression it would take a lot more than that to unlock all the dungeons and stuff.
NiKr wrote: » Boneshatter wrote: » Do you think 1-2k people would be able to advance the world enough? I could be wrong, but I was under the impression it would take a lot more than that to unlock all the dungeons and stuff. Intrepid said that their systems can be downsized to match a lower population. Also, 2k people on a server meant for 10k people would just farm the stuff they want to farm. And with node leveling according to the population hotspots, the "stuff" would follow the people. Either the server is filled with casual players who just enjoy the game for what it is or the server is filled with hardcore min-maxers who would level up nodes in the most optimal (for them) locations.