Depraved wrote: » now their entire party is red and mine is green. we can cc them but they cant cc us, and for every person they kill in my party before we kill them, their chances of dropping gear increases xDDD
Voeltz wrote: » Yeah it's silly. The people on this forum like it tho because it's easy to abuse. Take someone down 95% of their HP and get mobs to last hit them and bypass corruption completely. That's like having a PvE system where looting rights and xp are given only to whoever does the killing blow.
Isth3reno1else wrote: » I don't think the issue is going to be as big of a deal as people think it is for this reason.
Dolyem wrote: » You only gain corruption for killing a green, not damaging
PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers.
Percimes wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Which is why corruption isn't shared among those who attacked, and the purpose of that defuff or marker, I'm guessing. (I'm not advocating for this to change btw)@PherPhur Don't forget that everyone start green, so someone has to attack a green to start the fight. Although the initiator doesn't have a debuff, per say, they're not fighting you at full potential: while you're still green you're immuned to their CC until you fight back. And we're not suppose to know/see the health of people not in our group/raid, so attacking someone is always a gambit, any attack could finish them and grant the killer corruption. I can see why your idea makes sense in a X vs 1 scenario, but when we're getting in large groups vs other groups, with random solo players thrown in the mix, it gets way harder to keep track on people.
Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict.
PherPhur wrote: » It might be that the first debuff is invisible and inconsequential, then if it gets refreshed it works like I stated. To allow for someone to basically ask "hey, do you want to fight" without risking full on corruprion by that persons potential suicide.
PherPhur wrote: » And your concern in groups is made null with that change I just said.
PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict. Make note of the comment of mine right above this. If you attack a green twice then you intend to get corruption. And if you dont then you're just griefing. Its not too strict, it serves exactly the intended function. It does nothing to prevent Steven from getting that 2% of corrupted players he wants, it just curbs full on griefing. There will be plenty of players like me who intend to get corruption and not grief.
Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict. Make note of the comment of mine right above this. If you attack a green twice then you intend to get corruption. And if you dont then you're just griefing. Its not too strict, it serves exactly the intended function. It does nothing to prevent Steven from getting that 2% of corrupted players he wants, it just curbs full on griefing. There will be plenty of players like me who intend to get corruption and not grief. Killing a green a few times isnt griefing, intentionally camping a specific player for an hour+, that could be considered griefing. With your logic, we may as well have opt-in PvP which is a horrible idea
PherPhur wrote: » What that means is if you hit a green twice, and dont intend on killing them, knowing killing a green means corruption, then you're just attacking them to attack them.
PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers.
PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict. Make note of the comment of mine right above this. If you attack a green twice then you intend to get corruption. And if you dont then you're just griefing. Its not too strict, it serves exactly the intended function. It does nothing to prevent Steven from getting that 2% of corrupted players he wants, it just curbs full on griefing. There will be plenty of players like me who intend to get corruption and not grief. Killing a green a few times isnt griefing, intentionally camping a specific player for an hour+, that could be considered griefing. With your logic, we may as well have opt-in PvP which is a horrible idea I didnt say killing a green a few times was griefing.. how'd you come to that conclusion? I said hitting a green twice means you intend on gaining corruption, and if you dont, then youre griefing. What that means is if you hit a green twice, and dont intend on killing them, knowing killing a green means corruption, then you're just attacking them to attack them That is definitely in line with griefing. Just hitting someone to keep their health low is griefing, the first time, the second time, ect. Also, you know who this is right? Its ChipsAhoy, i changed my name so I didnt have to be a cookie no more. If IM saying this about corruption then you know it aint nothing about opt in PvP or wanting to shift the game to PvE lol.
PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict. Make note of the comment of mine right above this. If you attack a green twice then you intend to get corruption. And if you dont then you're just griefing. Its not too strict, it serves exactly the intended function. It does nothing to prevent Steven from getting that 2% of corrupted players he wants, it just curbs full on griefing. There will be plenty of players like me who intend to get corruption and not grief. Killing a green a few times isnt griefing, intentionally camping a specific player for an hour+, that could be considered griefing. With your logic, we may as well have opt-in PvP which is a horrible idea I didnt say killing a green a few times was griefing.. how'd you come to that conclusion? I said hitting a green twice means you intend on gaining corruption, and if you dont, then youre griefing. Maybe anyways, if youre just attacking someone to keep their health low you're griefing. Also, you know who this is right? Its ChipsAhoy, i changed my name so I didnt have to be a cookie no more. If IM saying this about corruption then you know it aint nothing about opt in PvP or wanting to shift the game to PvE lol.
PherPhur wrote: » Also, you know who this is right? Its ChipsAhoy, i changed my name so I didnt have to be a cookie no more. If IM saying this about corruption then you know it aint nothing about opt in PvP or wanting to shift the game to PvE lol.
Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging Steven already told us the reasons why this will very possibly be the case. He said mechanisms in game were created to serve a function. He said if they did not serve their intended function that they would be tweaked or reworked until they did. He also said that corruptions intended purpose was to massively curb griefing. Corruptions and non visble healthbars do nothing to keep people from keeping other peoples health constantly low and griefing in this regard. It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. It's to deter griefers yes, while also not preventing PvP. Corruption can't be too strict nor too lenient. Simply damaging to gain corruption is too strict. Make note of the comment of mine right above this. If you attack a green twice then you intend to get corruption. And if you dont then you're just griefing. Its not too strict, it serves exactly the intended function. It does nothing to prevent Steven from getting that 2% of corrupted players he wants, it just curbs full on griefing. There will be plenty of players like me who intend to get corruption and not grief. Killing a green a few times isnt griefing, intentionally camping a specific player for an hour+, that could be considered griefing. With your logic, we may as well have opt-in PvP which is a horrible idea I didnt say killing a green a few times was griefing.. how'd you come to that conclusion? I said hitting a green twice means you intend on gaining corruption, and if you dont, then youre griefing. What that means is if you hit a green twice, and dont intend on killing them, knowing killing a green means corruption, then you're just attacking them to attack them That is definitely in line with griefing. Just hitting someone to keep their health low is griefing, the first time, the second time, ect. Also, you know who this is right? Its ChipsAhoy, i changed my name so I didnt have to be a cookie no more. If IM saying this about corruption then you know it aint nothing about opt in PvP or wanting to shift the game to PvE lol. I feel like this is fixed by simply crediting the attacking player with a corrupted kill if the green players dies to a mob within a certain amount of time. Corruption per hit is just too much.
PherPhur wrote: » I said hitting a green twice means you intend on gaining corruption, and if you dont, then youre griefing.
Depraved wrote: » PherPhur wrote: » Dolyem wrote: » You only gain corruption for killing a green, not damaging It's also very fitting, fair and solves a serious problem that adds no enjoyment to the game but to griefers. no its not for the reason some of us have already explained. you dont want someone attacking you and keeping you low? kill them. cant kill them? find a party. cant find a party? no problem, take your gear off and dance on their face. they wont attack you since they dont want to get corruption and they will get bored and leave.
CROW3 wrote: » PherPhur wrote: » I said hitting a green twice means you intend on gaining corruption, and if you dont, then youre griefing. No. Hitting a green twice is going to be the Ashes invitation to pvp where you opt-in by throwing down. If the green just wants to be left alone, and you kill them you gain corruption. Just hitting them isn’t a corruptible offense.