Azherae wrote: » I'd like them to just design a reasonable economy where the benefit to doing this is so small that no one cares enough or when they do it, it isn't particularly impactful. They already don't have a global auction house at many stages of the game, in an open world MMORPG, they don't really need to do anything other than apply some basic economic design structure. Player stalls and player-to-player trading circumvent most of this. I actually don't know what Market you're envisioning where it matters? In-node housing, maybe?
Santanico wrote: » Azherae wrote: » I'd like them to just design a reasonable economy where the benefit to doing this is so small that no one cares enough or when they do it, it isn't particularly impactful. They already don't have a global auction house at many stages of the game, in an open world MMORPG, they don't really need to do anything other than apply some basic economic design structure. Player stalls and player-to-player trading circumvent most of this. I actually don't know what Market you're envisioning where it matters? In-node housing, maybe? Talking more about the auction house, especially in Economic nodes