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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How do you feel about the fog of war?
Wortex
Member
I was wondering about fog of war and how much Ashes of Creation will actually have it. Reading up on the wiki the World Map page gives a small gist of information regarding the subject. One article from six years ago didn't provide that much information. Essentially whole map will be in fog of war unless explored (by the player?) and "The world is also full of imperfect information, which will require the player to act on it for verification" which is a phrase mentioned once and is being quite vague and could be interpreted in many ways.
Not knowing the state of the nodes or what is going on at the other side of the world would only be natural. I think initially not knowing the source of ingredients would be nice as well. You could read up on it in-game (library, noticeboards, player record keeping) or have second hand information from communicating with players or purchasing information from players in the game.
Third party tools and wikis will keep the most ambitious up to date with information and I get it. Some people minmax and monitor alt accounts, data mining etc. are a thing. I wish that most of the information would be available through the game itself. Has there been any information how this will function with the surveying and exploration? Are items such as "surveyor logs" or "exploration reports" planned to be a tradable commodity? Meaning information provided (and verified) by the game systems and not just someone's hearsay from an unknown source which may or may not be valid. Think Mew under the truck in Pokemon Red.
It would be nice for people who love to explore the game world and for them to benefit from the information they have gathered. I think it directly ties into the "risk vs reward" when you decide to travel to a location and not having previously visited or missing vital information regarding the type of the node(s), crafting costs/available materials, PvX climate or just that another POI would be a better destination in order to achieve their current goal. I think this goes for every stage of the world. But would it become obsolete the more things cement themselves in the server or is the goal to have almost a constant flux of events as nodes could develop and fall in relatively short cycles depending on player action?
From the Node Siege wiki page we get valuable information regarding this.
"Certain node-based events will be broadcast to node citizens,[46][50] others, such as caravans, will not be announced and will instead rely on player word-of-mouth." and how stages 4 and up might broadcast announcements world wide.
The main takeaway is that some things are broadcasted globally and information is made available for the player which will influence their activities on the server. Some other information you have to proactively seek and gather.
What would be the final balance I wonder. Will I have a catalog advertising products from the other side of the world/outside my go-to economic node's auction house that an item is available but only for pick up, no delivery. Is this an automated action or a player driven action from the other end? Do I have to seek out a source of information from a player that tells me that there are items for sale on a certain node? I hope it is an in-game solution as that sounds exactly what a third party site would provide for players, a meta trade market. I'm sure caravan PvP/other forms of logistics will also tie to it as the goods need to be transferred.
How have you understood the fog of war system or is there a good explanation available? What do you think about the subject?
Not knowing the state of the nodes or what is going on at the other side of the world would only be natural. I think initially not knowing the source of ingredients would be nice as well. You could read up on it in-game (library, noticeboards, player record keeping) or have second hand information from communicating with players or purchasing information from players in the game.
Third party tools and wikis will keep the most ambitious up to date with information and I get it. Some people minmax and monitor alt accounts, data mining etc. are a thing. I wish that most of the information would be available through the game itself. Has there been any information how this will function with the surveying and exploration? Are items such as "surveyor logs" or "exploration reports" planned to be a tradable commodity? Meaning information provided (and verified) by the game systems and not just someone's hearsay from an unknown source which may or may not be valid. Think Mew under the truck in Pokemon Red.
It would be nice for people who love to explore the game world and for them to benefit from the information they have gathered. I think it directly ties into the "risk vs reward" when you decide to travel to a location and not having previously visited or missing vital information regarding the type of the node(s), crafting costs/available materials, PvX climate or just that another POI would be a better destination in order to achieve their current goal. I think this goes for every stage of the world. But would it become obsolete the more things cement themselves in the server or is the goal to have almost a constant flux of events as nodes could develop and fall in relatively short cycles depending on player action?
From the Node Siege wiki page we get valuable information regarding this.
"Certain node-based events will be broadcast to node citizens,[46][50] others, such as caravans, will not be announced and will instead rely on player word-of-mouth." and how stages 4 and up might broadcast announcements world wide.
The main takeaway is that some things are broadcasted globally and information is made available for the player which will influence their activities on the server. Some other information you have to proactively seek and gather.
What would be the final balance I wonder. Will I have a catalog advertising products from the other side of the world/outside my go-to economic node's auction house that an item is available but only for pick up, no delivery. Is this an automated action or a player driven action from the other end? Do I have to seek out a source of information from a player that tells me that there are items for sale on a certain node? I hope it is an in-game solution as that sounds exactly what a third party site would provide for players, a meta trade market. I'm sure caravan PvP/other forms of logistics will also tie to it as the goods need to be transferred.
How have you understood the fog of war system or is there a good explanation available? What do you think about the subject?
2
Comments
Just because you found a city in a certain location one month does not mean that city will still be there two months later.
Exploration is rarely rewarded as a direct source of income, it would be nice for us kenders on wanderlust to being able to make a small profit out of it.
But, so far, most of the informations about professions are still in the fog of war.