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PVX (Caravan question from the Live Stream)

AbaratAbarat Member, Alpha One, Adventurer
edited July 2023 in General Discussion
I was very pleased with the Cleric live stream. I have played a healer a lot in other games and the cleric kit appears to be fun and well thought out. I like the ally gap closer, going to be very useful in PVP, I think.

One of the things that really struck me during the live stream was just a comment when they were talking about the new area which used to be a bandit camp... Highwaymen Hills. There was an offhand comment about how this area was "notorious for bandit activity" and how it was always dangerous to bring a caravan through the area.

I have always thought of, and only seen reference to (as far as I can remember), Caravans being pvp events... this comment makes me start to understand what is truly meant by PVX... or at least what I hope it means.

Did anyone else hear it? Am I late to this party? Is it even true? Can/Will a caravan be attacked by pve as well as the potential for pvp? My quick review of the wiki revealed no clues (but it is SO extensive it is easy to miss things, at least for me).

I would really like to think that the camp which calls 'pvx' a 'car salesman' term is wrong and that this is the beginning of understanding what pvx really means.

Thoughts?

Comments

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    AzheraeAzherae Member, Alpha One, Adventurer
    Abarat wrote: »
    I was very pleased with the Cleric live stream. I have played a healer a lot in other games and the cleric kit appears to be fun and well thought out. I like the ally gap closer, going to be very useful in PVP, I think.

    One of the things that really struck me during the live stream was just a comment when they were talking about the new area which used to be a bandit camp... Highwaymen Hills. There was an offhand comment about how this area was "notorious for bandit activity" and how it was always dangerous to bring a caravan through the area.

    I have always thought of, and only seen reference to (as far as I can remember), Caravans being pvp events... this comment makes me start to understand what is truly meant by PVX... or at least what I hope it means.

    Did anyone else hear it? Am I late to this party? Is it even true? Can/Will a caravan be attacked by pve as well as the potential for pvp? My quick review of the wiki revealed no clues (but it is SO extensive it is easy to miss things, at least for me).

    I would really like to think that the camp which calls 'pvx' a 'car salesman' term is wrong and that this is the beginning of understanding what pvx really means.

    Thoughts?

    Yes, caravans can be attacked by PvE enemies.

    Possibly hopefully by both, and hopefully you could hire marching guards.

    That is my personal definition of 'True' PvX and I am looking forward to seeing it in another game.
    Sorry, my native language is Erlang.
    
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    I hope so that would be a really cool mechanic to have. Although I'm saying that now, might be different when a Dragon decides to end my shit haha.

    I wonder if you're going to be able to hire different types of guards?
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    FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    I would think it should be. But that would raise some questions around balance. Perhaps the offset is PvE guard npcs. The fact that this has never been commented on makes me believe it's not happening or they are not sure how to make it happen in a fun way.
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    CROW3CROW3 Member
    @Abarat - I heard that line the same way as you. Beyond NPCs attacking a caravan, I’m hoping it’s a little more sophisticated and based on the node.

    Let’s take a densely forested node. For players wanting to develop the node, it may encroach on the forest, which is protected by evil dryads. Those dryads may also be in conflict with a village of brownies. When a player caravan rolls by, the dryads may attack, and the brownies may join in defending the caravan with the players as it may be in their best interest. Defeating the dryads benefits both the brownies and the players.

    In a month, those same brownies may attack the caravans because the player node is getting too big.

    It would make for some interesting opportunities for players in an opposing node to join NPCs to destroy a caravan (or a node settlement).
    AoC+Dwarf+750v3.png
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2023
    I dunno why anyone would think that Caravans and the players driving them would be immune to attacks from mobs. On PvP servers, players are not immune from PvE attacks.
    Players don't become immune from mob attacks in the open world just because they are engaged in PvP.
    PvP servers for EQ/EQ2 and WoW are also PvX. Nothing new about that.

    https://www.youtube.com/watch?v=dT7KJT_NYEk&t=2441s
    Mark 40:41

    Mercenary NPCs can be hired to defend Caravans. Steven has mentioned that before.
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    AbaratAbarat Member, Alpha One, Adventurer
    edited July 2023
    Dygz wrote: »
    Players don't become immune from mob attacks in the open world just because they are engaged in PvP.
    PvP servers for EQ/EQ2 and WoW are also PvX. Nothing new about that.

    Mercenary NPCs can be hired to defend Caravans. Steven has mentioned that before.
    (emphasis added)

    You think a caravan (which is something that will be incentivized intensively in the economy from what we can tell) being attacked by mobs is the same thing as EQ and EQ2?

    This is where I feel many of your arguments/posts/thoughts are very disingenuous. You say, of course players can be attacked by mobs. Sounds reasonable, but it misses the point of the argument almost entirely, imo. A player can easily (or with moderate effort) nimbly avoid pve mobs while running to another area... they just run until the mob gates, no combat, no problem... probably didnt even have to get off my mount.

    Even your statement "Players don't become immune from mob attacks in the open world just because they are engaged in PvP." while true, misses the point. MOBS will attack your caravan regardless of your PVP combat status. Your statement implies PVP is the only activity and PVE may happen after that. I think your view of the game is SO biased due to your distain about PVP. You are very smart, that is clear, but I don't think you are shooting straight on this.

    A player could run around and almost never engage in PVE if they choose not to.

    A slow moving caravan.... ??? I don't think so.

    We are talking about caravans, not players... that IS new.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited August 2023
    Abarat wrote: »
    You think a caravan (which is something that will be incentivized intensively in the economy from what we can tell) being attacked by mobs is the same thing as EQ and EQ2?
    Did I state "Caravans are the same thing as EQ and EQ2?"


    Abarat wrote: »
    This is where I feel many of your arguments/posts/thoughts are very disingenuous. You say, of course players can be attacked by mobs. Sounds reasonable, but it misses the point of the argument almost entirely, imo. A player can easily (or with moderate effort) nimbly avoid pve mobs while running to another area... they just run until the mob gates, no combat, no problem... probably didnt even have to get off my mount.
    Of course. Because you worry about stuff that I never stated.

    Pretty sure Caravans will be moving rather than stationary.
    The intent is that players who initiate Caravans will escort them in order to keep them safe - from both PvE threats and PvP threats.
    That is not something Steven revealed recently. That has always been the case since Kickstarter.

    Abarat wrote: »
    Even your statement "Players don't become immune from mob attacks in the open world just because they are engaged in PvP." while true, misses the point. MOBS will attack your caravan regardless of your PVP combat status. Your statement implies PVP is the only activity and PVE may happen after that. I think your view of the game is SO biased due to your distain about PVP. You are very smart, that is clear, but I don't think you are shooting straight on this.
    I'm not missing any point.
    What you infer and what I explicitly state often are not the same thing.
    It should not be possible for you to read what I wrote and think that I believe PvP is the only activity and PvE might come after that.
    Caravans are subject to PvE threats as well as to PvP threats.
    Even if the players who initiate the Caravan run choose a time and path that obscure the run well enough that other players never discover the Caravan to attack it, that does not guarantee that the Caravan will survive PvE threats from mobs or the environment.

    Abarat wrote: »
    A player could run around and almost never engage in PVE if they choose not to.
    I don't know why this is relevant.
    If you are escorting a Caravan - even when somewhere other than the Highwayman Hills - there is still a decent chance the Caravan will encounter a PvE threat. And, it would be wise for players who initiate the Caravan run to have some players escort the Caravan to protect it... both from PvE threats and PvP threats.
    Similar to escort quests on an EQ/EQ2/WoW PvP server.


    Abarat wrote: »
    A slow moving caravan.... ??? I don't think so.
    We are talking about caravans, not players... that IS new.
    Escorts in EQ/EQ2/WoW are typically relatively slow. They aren't racing along at a break-neck speed.
    In Ashes, players are expected to escort Caravans to protect them from PvE threats and from PvP threats.
    Escorts being vulnerable to PvE threats as well as to PvP threats on a PvP server is not new.

    Caravan runs are new (EQ and EQ2 don't have Caravan runs), sure. Caravans being PvX content (both PvE content and PvP content) is not new. We have been aware of that since the Kickstarter videos.
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    AbaratAbarat Member, Alpha One, Adventurer
    You win.
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