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weight vs shapes & stacks

personally espeically since there is going to be a autosort button, i see no reason to stick with shapes and stacks when it causes pointless irritation at seeing empty unused squares even if both inventories are equally full and only causes frustration with its only benefits being equally achievable with weight as you would simply have the bag system steven mentioned but instead of bigger sizes and more stacks of the bags specific resource, it would simply be 1) a difference in total capacity just like shapes and stacks 2) a difference in action times related to the bag and 3) specific resources have lowered weight depending on which bag it is so a ores bag can carry all ores at say 50% reducced weight total with the ui would be clearer, more appealing to look at, and more staisfying from a gameplay perspective cause its easy to ignoring 2% weight till max when one more item will make ya over encumbered over 3 squares you cant fill with that 4 square stack.

Comments

  • Personally, weight always annoyed me. But honestly neither choice is a bad one depending on the games design. I'll always prefer the WoW style inventory because its simple and straightforward. But I do acknowledge that shapes and weight inventories both have a hand in resource gathering limitations which can be a boon to how economy works.

    If I have to choose between shaoes and weight I'll likely choose shapes. But overall I prefer the simplicity of simple stacks.
    GJjUGHx.gif
  • I like the shapes concept.
    Optimize your inventory.
    Autosort should not give the best results.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    We spent years here having the "weight vs volume" debate and our only answer from Intrepid was, "we are thinking about it still." Now we have an answer, they have chosen one over the other, and that is what you are going to get for at least testing of A2 to start. (help head off the "nu-uh, they could change it!" comments)
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Steven actually did say that it's not the real presentation of the concept.
    It's not going to look exactly like it did in the Freehold demo.
  • SpifSpif Member
    An advantage of shapes is that it allows you to customize what a bag can carry. In the freehold demo we saw one low level bag (herb bag?) that could hold only 1 stack of 2x2 size item, but many stacks of 1x2 items

    This customization can't be had with weight. There could be a bag that only holds 1x2 items, but allows 30 stacks of them. It allows some tradeoff choices:
    • A bag that holds 4x6 in any configuration you want (24 squares). This is the only bag that can hold 2x3 items or larger, which would be a specialty category for very large items like siege/buildings/whatever
    • A bag that holds 30 items but only sized 1x1 or 1x2 (60 squares)
    • A bag that holds 6 2x2 and 12 1x2 (48 squares)
    • A bag that holds 10 2x2 (40 squares)

    Disclaimer: I've played many games where inventory is volume/weight limited. But I've never played a game that did anything with limiting things by shape with matching bag slots. It's likely to be annoying no matter what is picked
  • So, have a Herb Bag that can hold a LOT of Herbs weight, but nothing else.
    Have an Ore Bag that can hold a LOT of Ore weight but nothing else.
    Have a Wood Bag that can hold a LOT of Wood weight but nothing else.
    Have a Normal Bag that can hold a LITTLE weight of anything.

    You can still specialise without having to play Tetris in your inventory.



    I'm gonna seriously have to try and break my Hoarder tendencies before launch. I'll never cope with the shape-bags :D
    This link may help you: https://ashesofcreation.wiki/
  • Shapes allow for so much more virety in game play not just in the gathering system.

    Lets use relics for example maybe you have a relic thats a donut shape and it will only fit in a crate designed for said relic, caravans / shipping can play into this too where you also have crates for specific shapes.
    Also there the cert aswell from mob drops which are basicly resources you sell for gold instead of getting gold drops which could take x bag shapes too.

    also come down to ganking too maybe you find a father but he hitting logs 1x3 tiles however all ur bags are 2x2 for ore so even if u kill them you couldnt loot them so you might not bother them.
  • I still say the only benefit to weight and volume inventory is limiters to carrying resources, helping limit inflation of resources.

    Otherwise both are just a hassle. It's not exactly fun gameplay to shuffle your inventory around
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  • VeeshanVeeshan Member
    edited August 2023
    Dolyem wrote: »
    I still say the only benefit to weight and volume inventory is limiters to carrying resources, helping limit inflation of resources.

    Otherwise both are just a hassle. It's not exactly fun gameplay to shuffle your inventory around

    its also a safety net for being PKed, with no limit people will get lapse in judgment and they be a loot pinyata on a hour+ harvesting session and then loose most of that time in a death and people have quit for less :p it limits people losses for being dumb :p
  • I’d rather play tangrams than counting grams.
    AoC+Dwarf+750v3.png
  • DhaiwonDhaiwon Member
    edited August 2023
    I'm in the "both works" camp, but If it were up to me I'd probably opt for the system @daveywavey explained instead. It just feels less clunky to me personally. I suspect that might be a very subjective feeling though :)


    I'm also in the "do one or the other, not both" camps. The fact that Valheim choose to limit both slots and weight is one of my largest complaints about that game... :)
  • pyrealpyreal Member, Warrior of Old
    As a money grubber I like the shape system because of the tedious nature of Overencumberedness.

    Once you trigger that diabolical trap you have to start sorting by Value so you can drop the last valuable items.
  • pyreal wrote: »
    As a money grubber I like the shape system because of the tedious nature of Overencumberedness.

    Once you trigger that diabolical trap you have to start sorting by Value so you can drop the last valuable items.

    It's interesting because I have never met a shape system I liked as I usually find it horribly tedious. But at the end of the day this is very low for me on how much it will affect my playing and I will be ok with whatever they develop as long as it is a manageable system.
  • I wonder what shape that Tamed Animals will be.
    This link may help you: https://ashesofcreation.wiki/
  • daveywavey wrote: »
    I wonder what shape that Tamed Animals will be.

    Tamed animals should follow the tamer. If they showed them in inventory sometime before, I hope it was a placeholder.
  • So, that means that anybody can take the full set of Tamed Animals from a Tamer, but they can only take what their bag can hold of any other item?

    Or do you think there'd be some sort of bag-replacement with Animal Reins on it to use as a Lead?
    This link may help you: https://ashesofcreation.wiki/
  • daveywavey wrote: »
    I wonder what shape that Tamed Animals will be.

    Tamer gets killed in PvP. Victor comes to loot the ashes. Opens the bag. Bunch of barely tamed animals get out of the bag and agro them...
    Be bold. Be brave. Roll a Tulnar !
  • Percimes wrote: »
    daveywavey wrote: »
    I wonder what shape that Tamed Animals will be.

    Tamer gets killed in PvP. Victor comes to loot the ashes. Opens the bag. Bunch of barely tamed animals get out of the bag and agro them...

    Snakes!
  • daveywavey wrote: »
    So, that means that anybody can take the full set of Tamed Animals from a Tamer, but they can only take what their bag can hold of any other item?

    Or do you think there'd be some sort of bag-replacement with Animal Reins on it to use as a Lead?

    Skilled tamers may be able to control a few tamed creatures but normal players would have some difficulties.
    Let's say normal players should be followed only by creatures they received from tamers but not more than a tamer can control.
    That means if a player is killed, the creatures should not recognize the killers as a new owner.
    Because being killed is just another way of saying that you was forcefully teleported away.
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