Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
weight vs shapes & stacks
Rookk
Member, Alpha Two
personally espeically since there is going to be a autosort button, i see no reason to stick with shapes and stacks when it causes pointless irritation at seeing empty unused squares even if both inventories are equally full and only causes frustration with its only benefits being equally achievable with weight as you would simply have the bag system steven mentioned but instead of bigger sizes and more stacks of the bags specific resource, it would simply be 1) a difference in total capacity just like shapes and stacks 2) a difference in action times related to the bag and 3) specific resources have lowered weight depending on which bag it is so a ores bag can carry all ores at say 50% reducced weight total with the ui would be clearer, more appealing to look at, and more staisfying from a gameplay perspective cause its easy to ignoring 2% weight till max when one more item will make ya over encumbered over 3 squares you cant fill with that 4 square stack.
0
Comments
If I have to choose between shaoes and weight I'll likely choose shapes. But overall I prefer the simplicity of simple stacks.
Optimize your inventory.
Autosort should not give the best results.
It's not going to look exactly like it did in the Freehold demo.
This customization can't be had with weight. There could be a bag that only holds 1x2 items, but allows 30 stacks of them. It allows some tradeoff choices:
Disclaimer: I've played many games where inventory is volume/weight limited. But I've never played a game that did anything with limiting things by shape with matching bag slots. It's likely to be annoying no matter what is picked
Have an Ore Bag that can hold a LOT of Ore weight but nothing else.
Have a Wood Bag that can hold a LOT of Wood weight but nothing else.
Have a Normal Bag that can hold a LITTLE weight of anything.
You can still specialise without having to play Tetris in your inventory.
I'm gonna seriously have to try and break my Hoarder tendencies before launch. I'll never cope with the shape-bags
Lets use relics for example maybe you have a relic thats a donut shape and it will only fit in a crate designed for said relic, caravans / shipping can play into this too where you also have crates for specific shapes.
Also there the cert aswell from mob drops which are basicly resources you sell for gold instead of getting gold drops which could take x bag shapes too.
also come down to ganking too maybe you find a father but he hitting logs 1x3 tiles however all ur bags are 2x2 for ore so even if u kill them you couldnt loot them so you might not bother them.
Otherwise both are just a hassle. It's not exactly fun gameplay to shuffle your inventory around
its also a safety net for being PKed, with no limit people will get lapse in judgment and they be a loot pinyata on a hour+ harvesting session and then loose most of that time in a death and people have quit for less it limits people losses for being dumb
I'm also in the "do one or the other, not both" camps. The fact that Valheim choose to limit both slots and weight is one of my largest complaints about that game...
Once you trigger that diabolical trap you have to start sorting by Value so you can drop the last valuable items.
It's interesting because I have never met a shape system I liked as I usually find it horribly tedious. But at the end of the day this is very low for me on how much it will affect my playing and I will be ok with whatever they develop as long as it is a manageable system.
Tamed animals should follow the tamer. If they showed them in inventory sometime before, I hope it was a placeholder.
Or do you think there'd be some sort of bag-replacement with Animal Reins on it to use as a Lead?
Tamer gets killed in PvP. Victor comes to loot the ashes. Opens the bag. Bunch of barely tamed animals get out of the bag and agro them...
Snakes!
Skilled tamers may be able to control a few tamed creatures but normal players would have some difficulties.
Let's say normal players should be followed only by creatures they received from tamers but not more than a tamer can control.
That means if a player is killed, the creatures should not recognize the killers as a new owner.
Because being killed is just another way of saying that you was forcefully teleported away.