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Processing Center Cosmetics?

After digging though the previous months'/years' cosmetics (unless I've missed something), yours truly can find cosmetics for Stronghold houses, shops, and even 1 warehouse - but didn't see any cosmetics for Processing Centers, which will apparently be their own buildings.

Could we please get 1 for these?

One of the cultures (I think one of the Dwarves) features furniture and cups that feature hectagons for their base; Maybe we could get a long, tube-like structure featuring ends/top and bottom in the shape of a hexagon, as to imply a process being carried out, as materials go its length or height?



Comments

  • Raven016Raven016 Member
    edited August 2023
    yours truly can find cosmetics for Stronghold houses, shops, and even 1 warehouse - but didn't see any cosmetics for Processing Centers
    You mean freeholds?
    The wiki names them "Processing stations" or workstations. Maybe are small enough to fit into other buildings?
  • TyranthraxusTyranthraxus Member, Alpha Two
    Raven016 wrote: »
    yours truly can find cosmetics for Stronghold houses, shops, and even 1 warehouse - but didn't see any cosmetics for Processing Centers
    You mean freeholds?
    The wiki names them "Processing stations" or workstations. Maybe are small enough to fit into other buildings?

    Aye - Freeholds. I'm mixing it up with other games.

    The second-most-recent monthly update video gave us a tour of what to expect, from Freeholds - including building-placement. We'll have limited space upon which to place structures on a Freehold - and while there are crafting stations that go in houses and other structures? There will be a specific "processing center", for those interested in that aspect of the economy and material-refining.

    From what yours truly has gathered, crafting will follow a "work-flow" of Gathering >> Processing >> Crafting - akin to Star Wars: Galaxies, of which former lead-designer Jeffrey Bard had previously worked upon. It's a *GREAT* system, in concept. Essentially, we'll be able to customize our Freeholds' buildings and layouts to serve the functions that we want; If you want to ONLY grow materials for gathering, you can do that! If you want to process and craft materials, you can sacrifice farm-space for other buildings, which will serve other functions.



  • Then the good news is that we will get cosmetics for them later.
    I didn't missed any of them.

    Maybe the proccessing part of the game is not clear enough. That would be the bad news... Hopefully will be something cool.

    But maybe any big building with enough space inside could be used to place stations?
  • MDSMDS Member, Alpha Two
    edited August 2023
    On a similar topic, are the blue prints different from the cosmetic skin? So if I obtain a cosmetic processing skin I still need a blue print to build the structure in my hold? Or are they the same? Sorry if this has already been covered
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Blueprints are different than Cosmetic Skins.
    A Cosmetic Skin just covers an item you have acquired in-game.
    You would have to build the structure before you could cover it with a Cosmetic Skin.
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