Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
In-combat music score
George_Black
Member, Intrepid Pack, Alpha Two
I hate it.
Here I am in a zone where I like the musical background, which matches those valleys, or those lonely deserts, and as soon a mob attacks me or as soon as pvp starts, here comes the same old, tired combat music. And no mmorpg has done it well. Witcher 3 did it well and many other singleplayer games, but I cant remember any mmo.
I would rather not have a dedicated in-combat music score. What do you think about it?
Here I am in a zone where I like the musical background, which matches those valleys, or those lonely deserts, and as soon a mob attacks me or as soon as pvp starts, here comes the same old, tired combat music. And no mmorpg has done it well. Witcher 3 did it well and many other singleplayer games, but I cant remember any mmo.
I would rather not have a dedicated in-combat music score. What do you think about it?
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Comments
This costs a ton of money though, but considering Steven has already promised to splurge on Bear Mccreary maybe we'll get something good. Though we'll have to see if that particular Steven promise holds up
I do think there is a reason to why games have a certain combat music (Especially PvP focused games). It keeps players alert and they can recognize the music right away as; danger, fear, enemy, nearby combat etc.
There's been times I've stepped away from console/PC to grab something quick in the kitchen, as soon as i hear combat music starts playing I know something is happening nearby my character that's hidden so I run back to my game lol.
Maybe they could just have a load of different ones that are picked at random, and that way it would be less boring for you?