Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tulnar Lizardfolk concepts (Class types, Location, and race composition)
Dovaric_Oakforge
Member, Alpha Two
Hey all, just curious about others' thoughts on class, race combination, and map location other players are thinking of. My Lizardfolk is to be Cleric/summoner (Shamen) route. Whose main profession is a Merchant that creates boats and carts, to use and move supplies for transport and distribution—living in coastal marshlands or islands, and developing trade routes with neighboring factions. Being someone for hire to transport goods or take them from competitors. My alternative would be to switch out Summoner for a Fighter or Ranger class.
Very excited to RP this with friends and new ones made along the way.
Very excited to RP this with friends and new ones made along the way.
4
Comments
Heavy Armor Fighter/(not bard or ranger) with Fat two hander or polearm
Gatherer/Mercenary
Purple 99% of the time