NiKr wrote: » L2 just didn't let you enter the boss' room (if it was locked like the volcano dragon from A1) until he respawned. People will still always camp it as soon as the earliest timer on its respawn starts. You can't prevent that with bosses who have any sort of predetermined respawn. I prefer it that way because this leads directly to the kind of pvp I posted in a neighboring thread.
Dolyem wrote: » That's fine, but I still think once you kill the boss, you should have to go back through the dungeon instead of just sitting at the spawn all day without having to work your way back to it.
NiKr wrote: » Dolyem wrote: » That's fine, but I still think once you kill the boss, you should have to go back through the dungeon instead of just sitting at the spawn all day without having to work your way back to it. I mean, that would mean that players literally wasted a whole day of potential farming. "Going back" would most likely not be difficult at all, because, depending on how dungeons are designed, rooms would be taken up by people so the raiding group would not even touch a mob on their way to the boss. And if Intrepid want raid to instead touch some mobs on purpose, then they can just have you do a quest that requires mobs that respawn all across the dungeon. No need to TP people out or do anything of the sort.
Dolyem wrote: » And I don't see why it's a bad thing to have the players who just finished the dungeon have to go back through it again?
NiKr wrote: » This is why I say that's it's pointless. And again, all Intrepid would need to do is require you to do a quest to enter that boss room (on each member of the raid) and then have that quest require you to kill some mobs that are spread out across the entire dungeon. Yet again, this is literally what L2 did for its Epic Bosses
Dolyem wrote: » Do you have to do this quest for each spawn?
LeRebelle wrote: » Dolyem wrote: » Do you have to do this quest for each spawn? It depend of the epic boss, but globally, yes, you must do a new quest each time. There are some exceptions, but it's a detail. And for a few raid bosses, you must do a quest too. It's important to note epic bosses has generally a long respawn (More than 1 week) with a big enough window.
Dolyem wrote: » Honestly, I kind of like it. I doubt dungeon bosses would take more than one to a few hours to respawn, if that. But I do like the idea of a sort of quest to gain access to the room for each spawn.
LeRebelle wrote: » "Simple" raid bosses in L2 has more than 1 day of respawn. (I didn't remember the exact timer, moreover, there is a window too, to avoid a spawn camp)
Dolyem wrote: » NiKr wrote: » L2 just didn't let you enter the boss' room (if it was locked like the volcano dragon from A1) until he respawned. People will still always camp it as soon as the earliest timer on its respawn starts. You can't prevent that with bosses who have any sort of predetermined respawn. I prefer it that way because this leads directly to the kind of pvp I posted in a neighboring thread. That's fine, but I still think once you kill the boss, you should have to go back through the dungeon instead of just sitting at the spawn all day without having to work your way back to it.