Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How rare are rares? devalued Items in MMOs
Stryta
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
You ever notice how in most MMOs rares, epics, and legendary items are given out like candy? In my opinion this severally devalues the quality of said items. I think rares should be rare, epics more so and legendary next to impossible. Even if i never acquire a high tier item i think it would be better overall if the items hold that value.
Opinions?
Opinions?
3
Comments
Before, a sword was a sword. When it was rare you just didn’t find it. And when you found it you were the happiest ever.
Now rare items are rare because of their random bonuses.
It will not be like that in AOC but I’d like that one item is one unique item: without level limitation and without random various aspects.
I do agree that rare items should indeed not drop often. But no matter what, if you have a massive player population, statistically it will seem like it is much more common to see rare items, though not necessarily have them yourself.
What I don't like is when RNG comes in and you can run a dungeon 1000 times and still not getting the sharpened inferno staff.... (I'm looking at ESO, Maelstrom Arena early days) lol.
I do like the ability to get low level legendary items but keep the drop rate very very low for them.
As far as boss drops, even the info we have from the L15 dungeon preview (at least 1 blue dropped from most of the bosses) may not be valid for release. But I think it's likely.
I believe the OP is to argue against this - as would I.
"Elite" trials are content that devs want to have run; MOST content that devs make, they want the majority of players to be able to complete, or nearly-complete.
If an "elite" trial can be finished by 90% of players who apply themselves correctly, why should this grant an item to them that is on-part with an item that drops for 1 out of 1000 players? Just give them a badge/title, or something.
not to mention epic, or legendary