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World Boss Grief Idea

DolyemDolyem Member, Alpha Two, Early Alpha Two
Just an idea I had for Intrepid to consider.

If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2
GJjUGHx.gif

Comments

  • If is possible, it is intended, until proven otherwise. Fun is important.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Raven016 wrote: »
    If is possible, it is intended, until proven otherwise. Fun is important.

    That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
    GJjUGHx.gif
  • LudulluLudullu Member, Alpha Two
    edited August 2023
    Dolyem wrote: »
    That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
    It would be Blizzard's levels of design oversight if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job :)
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Dolyem wrote: »
    That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
    It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job :)

    You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems.
    GJjUGHx.gif
  • Dolyem wrote: »
    NiKr wrote: »
    Dolyem wrote: »
    That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
    It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job :)

    You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems.

    You are taking away fun from Alpha 2 players. :rage:
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Raven016 wrote: »
    Dolyem wrote: »
    NiKr wrote: »
    Dolyem wrote: »
    That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
    It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job :)

    You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems.

    You are taking away fun from Alpha 2 players. :rage:

    Or saving time on testing potentially
    GJjUGHx.gif
  • VeeshanVeeshan Member, Alpha Two
    edited August 2023
    Dolyem wrote: »
    Just an idea I had for Intrepid to consider.

    If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2

    which is all well and good till somone like haha idiod casts a root on you cyclops walk up and kills you.

    If it a real issue only allow him to destroy t1 trees which seem to be everywhere anyway so not realy a big issue
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited August 2023
    Veeshan wrote: »
    Dolyem wrote: »
    Just an idea I had for Intrepid to consider.

    If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2

    which is all well and good till somone like haha idiod casts a root on you cyclops walk up and kills you.

    If it a real issue only allow him to destroy t1 trees which seem to be everywhere anyway so not realy a big issue

    Assuming there's someone there to do that before too much damage is done

    Edit: and even if you only did t1 trees, that's still impacting the nodes environmental management.
    GJjUGHx.gif
  • CawwCaww Member, Alpha Two
    I would think all boss mobs would have a leash to prevent such an occurrence leaving it to actual players to fight the node wars
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Caww wrote: »
    I would think all boss mobs would have a leash to prevent such an occurrence leaving it to actual players to fight the node wars

    I mean, even with a leash, that mob was patrolling. So it'd be as simple as re-aggroing and repeating down the path of its patrol. But it's just something for the team to consider.
    GJjUGHx.gif
  • DepravedDepraved Member, Alpha Two
    yeah i hope people cant drag bosses outside of their areas. but i remember steven said that bosses will not spawn on just one area, they will have different spawning points. so it might be possible to drag them away, even if its to hide and kill them where no one can see you doing it hahaha.
  • Wouldnt that be as simple as limiting the leesh?
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Fiddlez wrote: »
    Wouldnt that be as simple as limiting the leesh?

    with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat
    GJjUGHx.gif
  • DepravedDepraved Member, Alpha Two
    Dolyem wrote: »
    Fiddlez wrote: »
    Wouldnt that be as simple as limiting the leesh?

    with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat

    it still patrols within an area. but who knows, bugs exist. might as well bring it to town and kill everybody then loot xdd
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Dolyem wrote: »
    Fiddlez wrote: »
    Wouldnt that be as simple as limiting the leesh?

    with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat

    it still patrols within an area. but who knows, bugs exist. might as well bring it to town and kill everybody then loot xdd

    -Lord Kazzak flashbacks-
    GJjUGHx.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    @Dolyem

    With what we know of the game, this may well be possible.

    As such, it is currently a valid concern - assuming it isn't something Intrepid want. There are many ways it could be prevented, but we have yet to hear of any of them being in place.

    Anyone saying it isn't a valid concern is simply making different assumptions to the assumptions you have made.
  • daveywaveydaveywavey Member, Alpha Two
    Could be a valid tactic if you're struggling to kill it. Take it to where you know there are loads more players to help you! :D
    This link may help you: https://ashesofcreation.wiki/


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