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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
World Boss Grief Idea
Dolyem
Member, Alpha Two, Early Alpha Two
Just an idea I had for Intrepid to consider.
If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2
If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2
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Comments
That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems.
You are taking away fun from Alpha 2 players.
Or saving time on testing potentially
which is all well and good till somone like haha idiod casts a root on you cyclops walk up and kills you.
If it a real issue only allow him to destroy t1 trees which seem to be everywhere anyway so not realy a big issue
Assuming there's someone there to do that before too much damage is done
Edit: and even if you only did t1 trees, that's still impacting the nodes environmental management.
I mean, even with a leash, that mob was patrolling. So it'd be as simple as re-aggroing and repeating down the path of its patrol. But it's just something for the team to consider.
with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat
it still patrols within an area. but who knows, bugs exist. might as well bring it to town and kill everybody then loot xdd
-Lord Kazzak flashbacks-
With what we know of the game, this may well be possible.
As such, it is currently a valid concern - assuming it isn't something Intrepid want. There are many ways it could be prevented, but we have yet to hear of any of them being in place.
Anyone saying it isn't a valid concern is simply making different assumptions to the assumptions you have made.