Raven016 wrote: » If is possible, it is intended, until proven otherwise. Fun is important.
Dolyem wrote: » That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it.
NiKr wrote: » Dolyem wrote: » That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it. It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job
Dolyem wrote: » NiKr wrote: » Dolyem wrote: » That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it. It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems.
Raven016 wrote: » Dolyem wrote: » NiKr wrote: » Dolyem wrote: » That logic justifies any exploit in a game... it's possible it is intended, but just because something is possible, does not mean it was necessarily intended. Which is why I mention it. It would be Blizzard's levels of design oversite if your OP wasn't an intended situation. I definitely hope AoC's designers are better at their job You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems. You are taking away fun from Alpha 2 players.
Dolyem wrote: » Just an idea I had for Intrepid to consider. If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2
Veeshan wrote: » Dolyem wrote: » Just an idea I had for Intrepid to consider. If I wanted to grief a node via environmental management. A potential exploit I thought of is to simply aggro our cyclops friend in an enemy node and kite him through the forest, clear cutting the trees since he can knock them right over. Let me know what you think, if it's a problem or if it's intended. Either way, it's added to my things to test for alpha 2 which is all well and good till somone like haha idiod casts a root on you cyclops walk up and kills you. If it a real issue only allow him to destroy t1 trees which seem to be everywhere anyway so not realy a big issue
Caww wrote: » I would think all boss mobs would have a leash to prevent such an occurrence leaving it to actual players to fight the node wars
Fiddlez wrote: » Wouldnt that be as simple as limiting the leesh?
Dolyem wrote: » Fiddlez wrote: » Wouldnt that be as simple as limiting the leesh? with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat
Depraved wrote: » Dolyem wrote: » Fiddlez wrote: » Wouldnt that be as simple as limiting the leesh? with it being a patrol, you simply let it walk a bit further and aggro it around within its leash, and repeat it still patrols within an area. but who knows, bugs exist. might as well bring it to town and kill everybody then loot xdd