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Levelling and what goes with it

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Comments

  • 1 and 2, I don't like. The immersion and identity not need to go to that level. I prefer to have more freedom to change and try out different skill combinations and different secondary archetypes. I won't say should be able to change what ever you want any where any time. Semi-permanent or permanent is just way too much in my opinion. Or if Intrepid able to make every skill and different secondary archetype combination good and well balanced then it's okay to be semi-permanent or permanent im my opinion.

    3, 4, 5. still need more information maybe after A2.
    A casual follower from TW.
  • pSiCLOneALpSiCLOneAL Member
    edited August 11
    Personally, I often don't want to do the "go here do this and bring it to that person" type of quest. I would rather kill mobs or go on a quest that involves groups taking out bosses. Otherwise, it often just feels like a walking simulator. Now, a player-generated quest of "In order for me to make this armor or weapon for you, I need these materials. Go find them or kill creatures or players to get them and I can do it" kind of quest is much nicer. Plus, it encourages growth and investment into the economy of the game.
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