Caww wrote: » Pick-pocketing should be a two-way proposition, if the thief fails the pickpocket, the other person should receive a random item from the thief.
Dolyem wrote: » Pickpocketing players is a fun concept, but honestly I feel like it should just be restricted to NPCs. As far as player interactions go, maybe make it an ability where you can put a bomb or something in someones pocket or "take their weapon" when really you just disarm them for a bit. Just my thoughts.
Hutchy1989 wrote: » Dolyem wrote: » Pickpocketing players is a fun concept, but honestly I feel like it should just be restricted to NPCs. As far as player interactions go, maybe make it an ability where you can put a bomb or something in someones pocket or "take their weapon" when really you just disarm them for a bit. Just my thoughts. I don't think its fair for a class to just have an ability to generate extra resources from PvE for basically free. If you could steal from NPCs then it should steal loot from the mob that it would of dropped if it died. So it would be useless if you are going to kill the mob anyway, but techniquely stealing from other players if they kill the mob but you already have the loot. I think that would be insanely OP though.
Spif wrote: » ESO has a decent PvE theft system, but the key there is that all classes and races are able to gear for stealth. Being caught stealing or pickpocketing gets you "heat", which will cause a town guard to stop you (if they see you) and take some of your gold and all stolen items. This resets heat. Having heat is no big deal. For a PvP pickpocketing system in AoC, what can be stolen should be limited to raw materials. The stuff you would drop if you died while purple. But the question of who can pickpocket and who can be stolen from. Do you allow pickpocketing of greens? Do you allow greens to initiate a pickpocket on any target, and only flag them purple if they fail or are noticed? I see this as being easily abusable. The safe bet is to only allow purples to initiate and be the target of pickpocketing. But this makes for a very limited system, as most of the time people are green unless fighting. On the ocean, I don't see ships pickpocketing each other. And PvP events are billed as "you don't lose anything for participating" so that would be a bad place to implement pickpocketing So it might be best to skip pickpocketing players and just have it be a PvE thing
Hutchy1989 wrote: » Spif wrote: » ESO has a decent PvE theft system, but the key there is that all classes and races are able to gear for stealth. Being caught stealing or pickpocketing gets you "heat", which will cause a town guard to stop you (if they see you) and take some of your gold and all stolen items. This resets heat. Having heat is no big deal. For a PvP pickpocketing system in AoC, what can be stolen should be limited to raw materials. The stuff you would drop if you died while purple. But the question of who can pickpocket and who can be stolen from. Do you allow pickpocketing of greens? Do you allow greens to initiate a pickpocket on any target, and only flag them purple if they fail or are noticed? I see this as being easily abusable. The safe bet is to only allow purples to initiate and be the target of pickpocketing. But this makes for a very limited system, as most of the time people are green unless fighting. On the ocean, I don't see ships pickpocketing each other. And PvP events are billed as "you don't lose anything for participating" so that would be a bad place to implement pickpocketing So it might be best to skip pickpocketing players and just have it be a PvE thing My idea would be that you need to be combat flagged to pickpocket, only the resource bag would be pickpocketable, and you can only look in a non-combatants bag, you can only steal from combatants.