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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Item Financing and Bounty System
Ozzio
Member
I think a really cool aspect of this game would be if we could offer financing for weapons we sell in our freeholds. Since this is a player driven economy. Sellers could set the financing terms, down payment, interest rate, contract length. Players could then have the opportunity to compete in advanced content a lot sooner, but with risk, and guilds that progress past tiers of gear faster would be rewarded. Creating even more immersion.
This also adds another layer to the bounty system. If an item is defaulted on, then a bounty can be created by the financer. This bounty would be some sort of split of what gold was already paid on the item, and the seller would receive the item back.
This also adds to the player economy. you could have a dedication to bounty hunting as a profession and it's fueled by more than just corruption. It helps spread the wealth around too.
there would have to be a system in place for players who finance items and then never log back in. I'm not sure what would be the most balanced, a week logged off, a month? maybe that's something that could be set to the financing terms by the seller as well.
There could be a lending system for gold to. players could lend out money at set interest rates, If a player defaults, a bounty could be placed for an amount set by the financer. If a player defaults, there could be a garnishment set on their income, where any gold they receive, a % goes straight to their lender.
Overall, this would add a great immersive feel to the game and an added aspect to the economy that continues to push the player driven narrative.
This also adds another layer to the bounty system. If an item is defaulted on, then a bounty can be created by the financer. This bounty would be some sort of split of what gold was already paid on the item, and the seller would receive the item back.
This also adds to the player economy. you could have a dedication to bounty hunting as a profession and it's fueled by more than just corruption. It helps spread the wealth around too.
there would have to be a system in place for players who finance items and then never log back in. I'm not sure what would be the most balanced, a week logged off, a month? maybe that's something that could be set to the financing terms by the seller as well.
There could be a lending system for gold to. players could lend out money at set interest rates, If a player defaults, a bounty could be placed for an amount set by the financer. If a player defaults, there could be a garnishment set on their income, where any gold they receive, a % goes straight to their lender.
Overall, this would add a great immersive feel to the game and an added aspect to the economy that continues to push the player driven narrative.
1
Comments
Certainly the community would have another level of depth as guilds and loan sharks would become known and maybe treated like the old hag who lives in the woods; you know it's a dangerous gamble, but you have to try anyway (Risk VS Reward, another pillar of AoC/Intrepid).
If you don't trust them enough, have them hand over collateral to you to hold until they repay your loan plus interest, then give them the collateral back. Just like real world banking.