Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
"As a solo/casual player I will miss out on the mayor gameplay"
George_Black
Member, Intrepid Pack, Alpha Two
Feel free to park your QQing here. I know there is a tidal wave coming.
1
Comments
It's just one among many aspects of gameplay they will miss out on.
Administrative functions? Nurturing relationships and balancing opposing needs or wants? Drama?
A moment, I'll just yeet myself...
I like to think that when he's making these posts, that it means he's not outside pulling the heads off small animals or something. Got to channel that rage somewhere.
-_-
You paint fairly disturbing images for all the display of polite behaviour with which you speak in these forums.
Is this the "civil" side that I should aspire to?
Or was it an attempt at what passes as a joke in the internet?
As for the pulling heads off small animals comment from Davey, well, you come across as very angry and sometimes even toxic in some of your posts George. Maybe it's unintentional and maybe you aren't even aware of this? I don't think you are pulling heads off small animals or anything like that, just to be clear, but you are often very abrasive when you post.
It comes across as quite English to me.
Not making any comment as to whether that is a good or a bad thing, just an observation.
I find it funny that I am considered the toxic one, yet I am on the receiving end of insults, such as being depicted as someone that would do such things, or being labelled as racist etc etc.
99% of the hardcore players will miss out on the mayoral gameplay.
Only 1% will make the mistake to complain about the reality of it.
The casual/solo/completionist crowd on the other hand....
At any rate this topic isnt serious and it's def not worthy of being called such an animal torturer
Obviously, if someone doesn't have the time and/or inclination to be in a community-lead position such as guild-leader or mayor, then they shouldn't be complaining about not having access to that position's tools/menus/features.
Just pointing this out, because there's always someone on the forums from a culture/country that doesn't understand sarcasm and/or irony. In the same way, the OP is just pointing out that there's always someone who will make a complaint about not having access/opportunity to have control of community-leadership tools and options, when they are a solo/casual player.
"No - I'll NEVER join a guild! Also, it is *so* unfair that I'll never have access to a guild leader's tools/features...."
Wait a minute... Are you suggesting George is capable of expressing sarcasm and/or irony?
I always thought it was some form of the stereotypical misrepresentation of Tourette syndrome.
Joking aside, there's always something refreshing about George's bluntness.
It's so ez to think the worst of others when it makes you feel better about yourself, and with how much people have become disincentivized to cruelty and horor, due to the constant memeing for a cheap laugh, some can sink that low as to label someone like that.
The amount of mental gymnastics I am doing instead of telling people off with some simple swear words is turning me to a snowflake, but I dont want to risk a ban so I will pay the cost.
george is an angry man. i mean look, he plays a gladiator. he is always dashing towards people and slashing them 3 times.
Businesses like to say that feedback is always valued, but the truth is that it isn't. When a business recieves feedback, they - without fail - assess it to consider whether they think it is valid or not. If they don't think it's valid, they ignore it.
So sure, people absolutely will complain about not having access to mayor based gameplay.
So what?
The fact that those complaints will exist doesn't mean anything. If Intrepid intended mayor based gameplay to only be applicable to a small number of players, those complaints will just be ignored, as they should be.
This also is why I laugh at people that blame game testers or what ever for the state of games. If a tester complains about something, it means nothing at all unless the developer agrees with those complaints.
A huge benefit for the guild as well. Having the ability to choose what buildings get built, knowing when their getting built so guild members can stock up ahead of time. Buy out all the iron ingots on the market just before upgrading the blacksmith only to resell at a higher price or use for crafting.
A well run guild will 100% be able to profit from one of their members becoming mayor.
Here is a like Dygz. You kept it short and to the point.
Who do we know in the video game community who already possess that kind of free time, ability to build and lead a large community of people, and in some cases have experience managing their own businesses or social logistics related to their communities? Content creators and guild leaders. Does this mean all of them will be brilliant mayors? Unfortunately, no, and I'm sure some people who are really passionate about those things will miss out on the opportunity because they don't have enough free time to build a community and campaign, but if you don't have that, what makes you think you'll have enough free time to be a good mayor?
Once the reality of the station is made plain to people through example, I think most will turn their nose at the thought of being mayor and will actually enjoy their time doing other things and simply getting caught up in the gossip and drama around current mayors or future candidates, just like what happens with real world politics.
NGL unless your actually passionate (and smart) about it being a mayor will NOT be fun for you
Personally I have no interest in doing paperwork ingame, but due to the recent mmos people have become conditioned to ticking of journals, and due to how easy it is to complete everything these recent mmos offer as gameplay (main reason being that they are designed for solo players to interact with NPCs, while the real players are distant backgrounds -like npcs) some people will demand to experience mayorships, just like they demand flying mounts and FHs.
Being popular is the drive, it's easily understood, but who on earth would rather spend time enacting policies than playing the game is beyond me.
I would only partake in the military electrions, but not as the candidate.
I don't expect the mayor's tasks to be very time consuming, from what we saw in the last dev update they seemed simple enough to enact. If the doing is not time consuming, all the PR leading to decide what needs to be done might be though, at least if the mayor wants to truly serve/implement the will of the citizens. That part of the job will probably grow with the stage of the node, the more people there are, the more time it will take to evaluate the general vibe and direction people want and balance the conflicting interests.
Tyrants doing only what they want will probably struggle once they can't rely only on the support of a small group of friends. Same with guilds which don't factor in the expectations of the whole citizenry, they'll stunt the growth of their node if they're too centred on their desires.
But being a GOOD mayor will be time consuming indeed. Getting to know the citizens and listening to them, their concerns, desires, plans, problems, issues all take time. Then designing your decisions to address what the citizens need and want will take thought.
Dealing diplomatically with other nodes will take time. Dealing with the guilds who live in your node, and the ones which hunt in your node, will take time. Dealing with the node's thieves guild, religious authorities, merchants, and other social organizations will all take time.
Being a GOOD mayor will not be an easy task nor will it be a task that is fun, except for a few. Which makes me wonder if the kind of person attracted to be the mayor of a military node will tend to be worst than the others, thoughts?
I don't think the type of node will change much as far as the mayor is concerned. Well, once in power that is. Node type being fixed to the location, I think once a node evolves enough to require a mayor, the people interested in the role will put up with anything that must be done to get in the leadership position. My guess is that node type will matter more in the mind of the citizens than for the people drawn to the prestigious seat in the city hall. I don't want to downplay the importance of role playing, but I'm too delusion by now to overestimate it either.
An interesting political dynamic to observe will be when a siege is successful and a node is destroyed. Will the former mayor try to run in one of the neighbouring node? Is there a difference if the destroyed node was a vassal or the dominant one? I think it might feel as if someone had shuffled the deck of card and a new round was about to begin.
Decisions as a mayor in Ashes will be limited to "should we build building "A" or building "B". There won't be any scope to try and find compromise between the two like there is in real world government.
You won't be designing your decisions, you will be picking from a small list of pre-designated options.