Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
About taverns; sound design.
Nikbis
Member, Alpha Two
I'm pretty sure I saw this topic discussed.
Still, can't remember when.
Allow me to put it in context.:
https://www.youtube.com/watch?v=3p8jLMz0lu8
It come from World of Warcraft.
For better immersion, put the previous link as audio, and this as visuals: https://www.youtube.com/watch?v=siGaJvUTqGI&t=226s
Both works awesome.
My stupid point is; I'd like awesome tavern cheering with musics & outside muffled BGM telling me I'm about to step into that loud place where people feast and have fun !
More and more as the node grow.
I feel we seem to overlook the importance of sound and background music design when it comes to civilized places.
Or, at least, I didn't pay attention to it? (Correct me if I'm wrong)
Again, I'm sorry if it's been answered: I want to feel I'll rest in that inn., listening to the fire cracking with people all around me laughing, cheering and barking out loud.
I want to enter an inn. and feel in a welcoming place
The most of us will not have a place of their own; so Inns. will be a major places where to rest and rent a room. At least before the... tier 3 I assume? Roughly?
I guess my point is: what about the ambiance and BGM in common safe places?
Intrepid can't miss that. FF14 is mostly built and praised around it.
BGMs are not just fillers, they need to make us feel we are HERE.
What are your thoughts?
Thx for reading me
Still, can't remember when.
Allow me to put it in context.:
https://www.youtube.com/watch?v=3p8jLMz0lu8
It come from World of Warcraft.
For better immersion, put the previous link as audio, and this as visuals: https://www.youtube.com/watch?v=siGaJvUTqGI&t=226s
Both works awesome.
My stupid point is; I'd like awesome tavern cheering with musics & outside muffled BGM telling me I'm about to step into that loud place where people feast and have fun !
More and more as the node grow.
I feel we seem to overlook the importance of sound and background music design when it comes to civilized places.
Or, at least, I didn't pay attention to it? (Correct me if I'm wrong)
Again, I'm sorry if it's been answered: I want to feel I'll rest in that inn., listening to the fire cracking with people all around me laughing, cheering and barking out loud.
I want to enter an inn. and feel in a welcoming place
The most of us will not have a place of their own; so Inns. will be a major places where to rest and rent a room. At least before the... tier 3 I assume? Roughly?
I guess my point is: what about the ambiance and BGM in common safe places?
Intrepid can't miss that. FF14 is mostly built and praised around it.
BGMs are not just fillers, they need to make us feel we are HERE.
What are your thoughts?
Thx for reading me
If I had to keep only one song, it would be this one.
https://www.youtube.com/watch?v=eCF2pson54s
https://www.youtube.com/watch?v=eCF2pson54s
2
Comments
Best ambience sounds should, ideally, build up depending of the crowd. From static elements like a cracking fire and working NPCs (back in the kitchen, behind the counter, cleaning the floor or tables, ...) when barely anyone is in, to a bit louder and animated when the room is full of players.
Fully automated and based on what time it is; or it could progress in level of fullness as more characters are detected in.