Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ninja
Kyskei
Member, Alpha Two
so I would like to make a high mobility fighter/rogue that leans heavily into the rogue's dungeon delving capabilities.
will I be able to do so?
will I be able to do so?
1
Comments
The promises of class combos need to be tested to see if they offer variety or not.
class identity and feel. would be weir dashing all over the map with a tank or a cleric.
If you want heavily sneaking and dungeon delving abilities, you'll have to first take the rogue and then augment it with an archetype that increases its open fight proficiency. Regarding mobility, maybe the augmentation with a Ranger might be a good choice, but I guess fighter will also be a solid pick.
Note that at this point in time we can all just speculate on what the dual class system will give us, just as what the rogue archetype will be like. But what we know is that there will be class features that are unique to the primary archetype and the trap and hidden door detection seems to only be accessible to primary Rogues.
If you don't care about stealth, and care more about melee and mobility, a fighter is probably what you're looking for. A rogue secondary will probably have mobility-type augment line? But a dungeon delving line seems unlikely. We won't know until we get a ways into A2.