Fiddlez wrote: » Yeah, would be cool to see how they build on it. I think it will be easy to build up incentives on each Node, to a point anyways.
Puck_Goodfellow wrote: » TL;DR: Military node arena should have a Player verses Monster mode. Two of the important things mentioned in the nodes reveal was that each node type will have specific default buildings and that the entire system is to encourage and require that people travel to different nodes to get their needs met. In the spirit of that I'm curious what the Military node will offer that would make you want to go there. One thing that has been hinted at is an arena so what would that entail? Would the arena just be for PvP only? I hope not as that's not exactly the PvX that Steven promised. With that I think, or at least am hoping, there will be a PvM monster arena mode that can be upgraded and contributed to for rewards. For example, you wouldn't just be using Animal Husbandry to breed mounts but also monsters to be contributed to a Military node arena. There could be other ways to build the bestiary of an Arena such as rare boss soul drops or something along those lines. Perhaps you would need a high level crafted item to collect such a thing and that could then be added to the arena. There of course could be generic things added to the arena but you wouldn't be able to get the truly awesome rewards without people obtaining difficult to acquire creatures, creature souls or whatever you might call them to add to the Arena. There might even be one of a kind monsters or whatnot that would make it so that there's a reason you might want to destroy that node so your Military node might loot it and take it back for your arena instead. There could be different PvM modes such as Gauntlet, Endless and others you might see in other games. There's a lot more to the details and logistics of it but that's pretty much the overview of it. Thoughts?