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Nodes/Election types - Thoughts and Discussion

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Comments

  • Depraved wrote: »
    Rhythmz wrote: »
    tautau wrote: »
    I find it a bit, um, odd that some people do not plan to "stay with the game" unless they end up as one of the top players...however they define that. I suppose they mean gear-wise, or level, or wealth, or guild size or whatever. That's like saying you are going to drop out of college if you don't have one of the top 10 GPAs of the student body.

    Why do we play games? To have fun, or at least that is why I play them. I certainly can have all kinds of fun without being the most LEE7 of them all. I kinda feel sorry for players who will quit if they aren't super uber, seems like they will never have much fun in game or in life. That is between them and their therapist, I suppose, none of my business.

    If the content they find fun is being gate-kept by 200 AOE spamming mouthbreathers

    r u a wow player?

    you know there are games that give players the tools to deal with 200 people spamming aoe in one spot. wow isnt one of them.

    so the issue isnt a zerg, the issue is a game not having said tools, or opposing players not using them properly.

    No game ever address the fundamental problem. Even if you have anti-zerg mechanics in certain situations,the bigger guilds will leverage the other 99.9% of the game that isn't that specific situation. They'll always be able to win the war before the individual battles even start. Top end players gravitate torwards instanced content for a reason. That's because they want to compete against other top end players or against well designed raids that can't ever exist in the open world.
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