Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Then they should definitely not allow to swap gear while red.
Speaking of which - do you guys expect there to be a way to lower PK count?
I do.
This is a design shift from a religious quest being used to directly reduce the corruption score.[8]
https://ashesofcreation.wiki/Removing_corruption
the pk system is a high risk low reward system. its made like that so players dont enter that state. thats the purpose of the system. if you lower the risks, or increase the rewards, more players will enter that state.
a low risk high reward mechanic will be used by the majority of players whereas a high risk low reward wont. thats the intent. cant decrease the risk too much if you intend people not to use it.
An easier way to get around this is to use either a gearscore type system (which Intrepid will have internally, even if not externally), and if there is a roll to drop an item, there is a subsequent roll (going no higher than 20) as to which item it drops, starting from the best item you have and then going down.
Thus if you roll to drop an item when killed while corrupt, the second roll may be a 7, and you will then drop the 7th best item you have on you, whether in your inventory or equipped.
I don't see how it's easier than locking items in place while corrupted, specially when it's already half way there (no trading and no storage).
Equal gear score items may easily vary in value by a factor of 100.
Items should be locked in place while corrupt, but that doesn't mean you should only drop items that are equipped.
You should have a chance to drop what ever you have on you, starting with the best item you have and working down - as that is the only real way to prevent players from cheesing the system as per basically every second post in this thread.
This is a discussion we have had many times on these forums over the years, and the above is the only potential solution us posters have come up with that isn't immediatly able to be cheesed.
If your items gearscore and value are as far out of sync as you are suggesting, then your gearscore system needs an overhaul. I would assume Intrepid are better than that.
How do you cheese a system where you only drop equipped items without ability to swap them out?
It's called meaningful choice. But i guess you are too used to ⬆️ = equip.