morphwastaken wrote: » Don't tell me you never had a situation where someone had all the reasons to fight and just didn't - to mess with you and feed you karma, while taking all the losses themself, just to annoy you, out of spite. This happened even in L2. In BDO that was all over the place because running back to where conflict happened took 10 seconds, and it was very annoying.
NiKr wrote: » It's risk/reward all the way down.
OlympusBurns wrote: » Totally agree. Questions from that perspective aren't asked enough. Anytime they are though, it's the "how will you stop big guilds from owning everything" question. That question has been beaten to death.
iliketoeatjam wrote: » OlympusBurns wrote: » Totally agree. Questions from that perspective aren't asked enough. Anytime they are though, it's the "how will you stop big guilds from owning everything" question. That question has been beaten to death. Maybe they keep being asked because they've not been answered once and dodged every time or answered like "Hmm, maybe, but maybe not though". If this is a big issue a big chunk of the potential player base is having it would be worth taking some time and answering it properly rather than giving answers which inspire no confidence whatsoever that a counter-measure of any sort is in place. I get that, in your opinion, we should be asking the right questions but quite frankly I don't care about the wind slider and the grass effect and the story behind it, but rather information counter to the problems they create in their streams.
Noaani wrote: » George_Black wrote: » Alright here is another one: Expansions. Most people are afraid of expansions due to how shitty wow and eso expansions are, due to the lack of owpvp and guild conflict gameplay. In such mmos expansions mean: play with the npcs in this new map, run 2 new dungeons, be bored of them but keep farming that crit chance dagger. Yet there are mmos like L2 that did not release content frequently, to give time, value and gravity to older activities. Due to owpvp, caravans and guild conflict, yearly (or every two years) AoC expansions with new areas, lv cap, few new skills and gear would introduce a new adventure to bring all the owpvp drama into it. Or let's talk again about "how to make augments for 64 classes", "spoil more lore", "dps meters", "casual/solo", "too many/too few heals", "summoner" "bard", "nodes". You are going to be so upset when both ESO and WoW maintain populations that are easily 10 times Ashes when this game launches. It is hopefully going to show you that what those games offer is closer to what most people want than what Ashes is. As a note - I play neither of those games, so I am not saying "the thing I want is the thing everyone wants". Rather, I am saying literally what I said above - ESO and WoW offer closer to what most people want than what Ashes will offer.
George_Black wrote: » Alright here is another one: Expansions. Most people are afraid of expansions due to how shitty wow and eso expansions are, due to the lack of owpvp and guild conflict gameplay. In such mmos expansions mean: play with the npcs in this new map, run 2 new dungeons, be bored of them but keep farming that crit chance dagger. Yet there are mmos like L2 that did not release content frequently, to give time, value and gravity to older activities. Due to owpvp, caravans and guild conflict, yearly (or every two years) AoC expansions with new areas, lv cap, few new skills and gear would introduce a new adventure to bring all the owpvp drama into it. Or let's talk again about "how to make augments for 64 classes", "spoil more lore", "dps meters", "casual/solo", "too many/too few heals", "summoner" "bard", "nodes".
morphwastaken wrote: » Depraved wrote: » cant make it so that flagged players have an increased penalty than non flagged players...or no one would flag then when they are attacked .-. if they flag to have reduced death penalties, thats fine. you kill them and wont go red lol. you dont kill someone so they incur penalties, probably not even to take some drops from them. you kill them because you are trying to take a spot for yourself, farm a gatherable, etc etc I'm not suggesting to add a penalty. I pointed out that not losing is enough of a motivation to actually try to win. Lower penalty based on flagging might result in some players that would otherwise be a willing combatant just to flag and die without a fight. You wouldn't argue that killing someone who does not fight back in PvP does not feel very good, regardless of the reward, would you? Motivation to flag is not the same as motivation to fight, and i suspect that the goal was the latter. Maybe a different example can help here. When someone is presented with a choice - put in a sizeable effort and get 100$, or get 20$ on the spot, with no effort - i am afraid that most will take 20$. I could be wrong though.
Depraved wrote: » cant make it so that flagged players have an increased penalty than non flagged players...or no one would flag then when they are attacked .-. if they flag to have reduced death penalties, thats fine. you kill them and wont go red lol. you dont kill someone so they incur penalties, probably not even to take some drops from them. you kill them because you are trying to take a spot for yourself, farm a gatherable, etc etc
morphwastaken wrote: » Taking a risk to kill such player doesn't achieve anything, other than making them more pissed, which has no value to me. They pose no threat, and offer no reward.
NiKr wrote: » I mean, you had a reason for attacking that person, right?
morphwastaken wrote: » NiKr wrote: » I mean, you had a reason for attacking that person, right? I don't know how to reply Killing him was ultimately pointless. He was wasting his time, and trying to waste mine. I could either deal with it, or take a risk of going red and hope he would leave. Rational person would not do what he did. He had nothing to lose or to gain in-game. It's hard to deal with a person who has nothing to lose. It was a design flaw in BDO that pushed it to an extreme. I did ask him to stop before resorting to killing, to be clear. Anyway, i was wrong previously, no point in this discussion.
OlympusBurns wrote: » We're very fortunate to be following a game's development which has a person like Steven at the helm. The fact that he's dropping in on all of these podcasts and shows is unprecedented in our genre. I don't fault people for not maximizing their time with Steven because this is such a unique circumstance.
Dygz wrote: » LMAO It's not unprecedented. Theoryforge has been doing interviews with MMORPG devs for 10 years. But, yeah.... Those are some great guidelines.
Balrog21 wrote: » One of the most important questions that hasn't been asked yet, which I tried to get dygz to ask during their interview is. As far as Intrepids internal time line. Are things still on track? Are the milestones being met within your scheduled dates? Or have you hit some snags or setbacks?
Balrog21 wrote: » One of the most important questions that hasn't been asked yet, which I tried to get dyggs to ask during their interview is. As far as Intrepids internal time line. Are things still on track? Are the milestones being met within your scheduled dates? Or have you hit some snags or setbacks?