OlympusBurns wrote: » The Ranger archetype. I’m not really interested in it and I don’t know anyone who wants it. Pretty useless class imo.
Jamation wrote: » The log out button. I don't see why I would need it.
Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO.
NyceGaming wrote: » OlympusBurns wrote: » The Ranger archetype. I’m not really interested in it and I don’t know anyone who wants it. Pretty useless class imo. Lol I can’t tell if you’re being serious
NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both?
Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game.
Mag7spy wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. This is something people try to say to push for more PvE and reduce pvp. Hardcore pvpers want pvx, and are not taken back by corruption and needing to guild dec for wars and more focused pvp.
Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore.
Raven016 wrote: » Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore. That was a miscalculation. Maybe I shouldn't have used the word hardcore. Now I have to face the players who love AoC and consider themselves hardcore I meant to say that there are players who want just PvP (no 45 days leveling by PvE), and dislike corruption style game mechanics, if the penalties are that excessive that you can kill another player only if he agrees to flag himself as combatant. And once they win, they get maybe very little. The opponent keeps a large part of the inventory, keeps the gold, his gear... Depending how corruption is balanced, the game can feel to PvE for some PvPers while many PvEers will find other things to complain about. So the PvX will push away some PvPers and some PvEers. The middle layer might be large or thin. I think was larger years ago but now is thin. I hope I'm wrong and we will have at least 10 servers in each region to chose from, when the game is released. Another thing I am curious is how the action combat will be mixed with the tab targeting and if both sides will be satisfied.
Solvryn wrote: » Raven016 wrote: » Solvryn wrote: » Raven016 wrote: » NyceGaming wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. But wouldn’t pvx be INCLUSIVE of both? No. When Steven was asked what AoC does to retain WoW and FFIV players, he said 'that's the rub' is a PvX game. But that hardcore PvPers will not like PvX is my opinion. Maybe the deep ocean could offer something but is not the core game. I've been hardcore at PvE and PvP before WoW or FF14. So I'm not sure what you mean, really I don't consider either of those titles hardcore. That was a miscalculation. Maybe I shouldn't have used the word hardcore. Now I have to face the players who love AoC and consider themselves hardcore I meant to say that there are players who want just PvP (no 45 days leveling by PvE), and dislike corruption style game mechanics, if the penalties are that excessive that you can kill another player only if he agrees to flag himself as combatant. And once they win, they get maybe very little. The opponent keeps a large part of the inventory, keeps the gold, his gear... Depending how corruption is balanced, the game can feel to PvE for some PvPers while many PvEers will find other things to complain about. So the PvX will push away some PvPers and some PvEers. The middle layer might be large or thin. I think was larger years ago but now is thin. I hope I'm wrong and we will have at least 10 servers in each region to chose from, when the game is released. Another thing I am curious is how the action combat will be mixed with the tab targeting and if both sides will be satisfied. I love both because OWPvP is where iron sharpens iron. Battleground only cats aren’t hardcore to me, they’re safe players. But I think people will find PvX enjoyable.
Azherae wrote: » For me, Combat Pets are, in fact, the thing I'd be fine to do without. Even if they were 'cheap' to make, conceptually, if they actually help at all, and aren't specifically a class feature, then I feel like they'd be among the most chaotic and troublesome contributors to balance issues, and take up a lot of time. But I don't have a strong basis for this perception other than intuition and some experiences that I really don't think apply to this specific thing.
Dygz wrote: » I mean... "Naval Content" was a Kickstarter add-on. I think the way it's been implemented, Open Seas has to be available at launch. If Nodes are not avialable at launch - the game inherently fails.
Vaknar wrote: » This question was almost set up like a Dev Discussion! So, I'm curious to see what people say! It's almost the anti-thesis to the last Dev Discussion on In-Game Content, in a way Be sure to check that out if you haven't already, folks! https://forums.ashesofcreation.com/discussion/56073/dev-discussion-54-in-game-content/p1