Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
deep pve content?
Jindoshi
Member
Hi All,
Have they talked about how deep and developed the pve content is going to be.
I could care less about the pvp part of the game, I mostly play games like this for dungeons and gear and grouping with friends to progress in the game. If anyone has any info on this they would like to share it would be great!
Have they talked about how deep and developed the pve content is going to be.
I could care less about the pvp part of the game, I mostly play games like this for dungeons and gear and grouping with friends to progress in the game. If anyone has any info on this they would like to share it would be great!
0
Comments
Ye, the pve is very deep and there will be many dungeons to complete in w0w eso ff14 and the rest. Have fun.
https://ashesofcreation.wiki/
if you arent interested in the pvp aspect of the game, are you willing to endure months and months and months (while paying money every month) of pvp just so that you can do some top end pve?
i think most people dont realize this. adding top pve, instances, etc will not attract pve players who dont care about pvp, and ti will only subtract from the game
More instances would attract more of those players because they could spend quite a lot of time in instances, rather than in the open world.
Of course, that would be counter to Steven's goals.
Aside from that, we have the standard information, and the people with similar desires to you, don't expect much yet and are waiting for more information.
They have not talked about this at all.
they arent going to provide a full instanced progression from level 1 to 50 to max gear. unless they do that, adding a few instances or encounters at max level that are top pve, whatever you guys mean by top pve, wont attract players that arent interested in pvp, because they arent going to endure all the pvp they have to do for months and months to get to that point.
im talking about people who log in on sunday, play 2 hours and do a raid then log off and see you next week. the majority of players are players who like pvpx, pvp, socializing and the open world and who dont mind pvp to do their pve
Socializing especially in DPS Meter Megathreads. Normal threads compared to that one are like node 0 vs metropolis.
What if those who think they don't like PvP - just did not have a chance to play a good MMO, and would easily get converted into PvX players?
Does it make sense to add tiny bit of content that would make it easier to attract and convert such players, or just let it be, and let them turn to like PvP on their own?
What if it's not instanced. What if it is quite literally a bait. Open world bosses, with complex mechanics, but trashy loot, so it's mostly uncontested, and players who look for PvE content can go ham at those.
Maybe Steven's answer is what you want to know.
https://youtu.be/BKF8EJ1d8gE?t=3531
https://youtu.be/BKF8EJ1d8gE?t=3531
timestamp 58:51
Ont thing worth remembering here would be that you cannot escape PvP in this game, just like people will not escape PvE in this game either.
With that being said maybe our best hints at the depth of the PvE content are the showcase of the story arc system. With the progression of Nodes, deeper levels of dungeons become available (as explained with the Tower of Carphin) and story lines will progress possibly also tied to the Node progression. Additionally I am very curious about the exploration component of the game, there the game could really shine with its dynamic quest system.
There are a few instances to escape pvp if you realy want to think they said 80/20 or something so 20% instances that being said open world content wil provide best gear (item to craft best gear) and what not though but im guessing there be some instance content so players can get base line gear atleast i would think.
majority of dungeons in AoC will be open world dungeon much like the pre WoW era of games which will be a breath of fresh air i rather hate instances cause they take away the unpredictability element provided via players (both pvp and pve) tbh though ucan just treat players as smart AI bandits or dungeon mobs if you realy wanted too :if they attack
unpredicability imo is what makes a wgame feel like a world and unfortuently thats been pretty much taken out of all modern day mmo's post wow for a fairer enviroment but that end up feeling like your in a sterile padded room where nothing interesting happens.
they could add complicated bosses mechanics open world here and there too where you do a task to make a boss spawn but then a barrier goes around the room that only lets the first x amount of players go through it so you can have tailored content for x amount of players. You could also allow the barrier to be broken from the outside if another group rocks up by doing something to weaken it doing so will flag you as purple and this would keep thing feeling open world and conflict with other groups can happen but would prevent people being able to zerg bosses aswell.
Will there be mini bosses in dungeons that have rare drops to go after, think of the flowing black sash for example in eq, or golden efretti boots?
As you can probably tell from my examples I played a lot of eq1 and wow, they were my favorite mmos.
From all of the developer videos I have seen on Ashes of creation this game appears to be a lot like wow except you have sieges on nodes and fighting for territory.
What keeps players playing mmo games is not castle sieges or node sieges, I mean those can be fun but will eventually get really old after awhile. I think what makes games great is grouping with friends doing dungeons and trying to get great loot for your character to wear and use and one of the most fun things these type of games offer is leveling alts up and experience new classes and abilities.
I started playing mmos when utlima online came out in 99, so I have tried lots of mmo games and so far no other game has came close to the magic of what eq1 was in its day or early wow before it got too crazy with expansions.
The videos I have seen from Steven and the team on the developer reveals each month give me hope this game can be something really good for a change, I'm just hoping they have enough pve content to keep me interested. Pvp sieges on towns like I mentioned is fine and all but thats not really what makes mmos fun.
A deep open world with interesting monsters to go hunt down for great loot with your friends is what makes these games magical.
The gear they need will be crafted by the Resources they obtain from those Raids/Dungeons. And, since there is no separate PvP/PvE gear, instanced Dungeons/Raids would provide access to the same gear levels as owpvp Dungeons/Raids.
More instanced PvE would very likely attract more players who don't love PvP.
But, those players are not the target audience for Ashes, so.... there's no reason to expect the devs to provide more than 20% instanced Dungeons/Raids.
LMAO
That's not the majority of MMORPG players.
Yes, there'll be huge great dungeons, because Steven is inspired by Lineage 2 and that game lived and breathed huge deep OPEN WORLD dungeons.
Cruma Tower outside
Cruma Tower inside
Cruma Tower level 1 layout
There will be mini-bosses, i would not expect them to drop much more than regular items or materials, maybe some special cosmetics or unique items that are not gear.
There will be gear sets.
There will be extremely rare, potentially exclusive, legendary gear, but it would involve much more than a mini-boss.
I don't know of anything in-between, doubt there will be, i expect just different grades of gear, sets + legendary items.
See, I disagree.
I think Ashes PvE content is going to be limp like a wet noodle. People participating will push on with that flacid content though, hoping for something harder afterwards - only to be disapointed again having to resort to PvP themselves in order to find any satisfaction. Everyone will likely leave disapointed, unsatisfied and reevaluating their life choices that led them to this point.
But bitter ppl that type such as the above, having spent a few years in these forums and having reevaluated his lifes choices will still be around, instead of moving on.
Take note of all the soft, cowardly aggression towards the game and think "do I wanna hear more from this guy?"
Hi Georges dad!
And satisfaction they will find. I hope this will be the majority.
In my opinion, there is three main groups that dislike PvP: those who got scarred and bricked by poor PvP in other MMOs, those who never actually tried to PvP, and idiots. Those who leave ain't going to reevaluate anything, sadly. Those who will find enjoyment in PvX, after giving it a try - those will reevaluate.
In my experience, you are missing the main group - at least the main group that doesn't like open world PvP.
That group is those that don't like unwanted interruptions in their activities.
Win or lose, this group contains almost everyone I know. Even many people that are quite deep in to arena based PvP simply don't want other players interrupting them when ever said players wish.
This put a smile on my face. I did not miss them.
They also have control over how likely they would be to get "interrupted".
You better not "interfere" with me becoming a Mayor, or "cut in" on me buying a Freehold, or i'm gonna quit the game, alright?
It's ok if you and your friends don't like competition, just move along, this game is built on it. It's not an "interruption" in an activity - it is part of the activity in a PvX game.
I think you did miss them.
It isn't about competition, or anything like that.
It is simply a case of "I have just finished a long and stressful day as a doctor, lawyer, engineer etc, and I want to play a game to relax. I have a specific activity in mind, and that is what I have been looking forward to my entire commute home".
Competition absolutely has it's place. I can't think of any of the MMO players I freely associate with that would disagree with that. Someone else forcing their will on me when that is not what I want to do, however, doesn't have a place to most of those same people.
Using your examples, lets say you and one of those people are in a religious node, and are both working towards being mayor. You both have to do quests to get there. When that friend of mine gets home, he wants to be running those quests - that is probably what he has been looking forward to doing. If you beat him in becoming mayor, thats actually fine, as he still had the gameplay that he wanted.
On the other hand, if you prevent him from running those quests, he'll probably log out and play a single player game.
There is a massive difference between just competition and exclusion, prevention or distraction.
If access to a certain objective is deemed valuable, players absolutely can, and will attempt to take control over it through the use of intended game mechanics. If you have no interest in said objective - no problem for you, right?
That is literally the reason most people I talk to won't play an MMORPG with open world PvP.
You may like it, and that's great. I am willing to accept it, and that's fine. Others don't do either, so they aren't here.
There is a reason that the 4 most popular MMO's right now all have no open world PvP. Depending on your definition of an MMO, that number could well go as high as the 8 most popular MMO's.
Assuming you look at MMO's as a whole, this is not something that you should be surprised about.
I don't care if it has any loot or gear in it. Let it give a mount skin or title reward for all I care if a reward is needed to entice players to it. The challenge is enough for me.
It is a fun experience to play out a scripted scenario and with the help of your friends prevail. The rewards shouldn't be given to people that shy away from the live world, the true mmo world in which there is real player agency. Open world pvp. But the challenge is fun.
Doing it over and over and over to get the specific item you need seems crazy to me. Being locked up in there going through the motions.
I find it strange that people can with their friends soulslike and other co-op games, to take on the environent, people play mobas, shooters and other team v team games, but when it comes to mmos, that were originally seamless worlds, people now demand protection and rewards at the same time, in this game which has stated that they are not going to copy the wow models.
I'm unsure if you meant to quote me here. I specifically said I don't need or care about any rewards for this kind of content. Im a gamer, the fun part is the progression, and figuring out how to do things. Raid night only comes once a week anyway after prog.
Also, just based on comments I've seen before, I dont think ashes bosses are intended to follow strict timelines or scripted scenarios for us to memorize, keeps us on our toes.
I also, dont agree with other comments I've seen on the forums as far as open world encounters should be made simpler just because pvp could happen. I strongly disagree that encounters should be easier just because of pvp.
PvP is a bonus challenge.