Raven016 wrote: » I think tank should tank just like healer heals. The difference is that healer heals after the damage. The tank should do it before.
Zipp_Adoudel wrote: » A tank in albion is someone with a ton of armor/damage mitigation, first to go into combat and uses a weapon that groups the enemy, like an AOE pull or it can be a single target disrupt/stun. The tank is used as the engage or as a disrupt since skills can be interrupted by stuns or CC.
Jamation wrote: » But I also don't mind the temporarily forced movement when it's an impactful cooldown. FFXIV(it's the primary game I play) has these ultimate abilities (in their PVP modes) that are big AOE impact that take a good bit to charge up. The Dancer class has something that "charms" which essentially forces anyone in the AOE to slowly walk towards the Dancer for a few seconds
Vaknar wrote: » This is an interesting thought-starter In fact, there were a few discussions around this idea of both the Tank and Cleric Office Hours discussions! If you haven't joined in on those, and you enjoy discussing topics like this, then I highly recommend them We're doing one next week on Nodes! https://forums.ashesofcreation.com/discussion/56269/office-hours-village-node-discussion-tues-sept-19-2023-at-11am-pdt#latest
TruckerLuci wrote: » What if taunting players made them do slightly increased damage to the tank and substantially less damage to others for the duration. Instead of forcing players to attack the tank rather, allow the players the opportunity to "mess up" or try and "burst down" the tank. I think freedom is always the best option because it allows people to reward and/or punish themselves
TruckerLuci wrote: » Vaknar wrote: » This is an interesting thought-starter In fact, there were a few discussions around this idea of both the Tank and Cleric Office Hours discussions! If you haven't joined in on those, and you enjoy discussing topics like this, then I highly recommend them We're doing one next week on Nodes! https://forums.ashesofcreation.com/discussion/56269/office-hours-village-node-discussion-tues-sept-19-2023-at-11am-pdt#latest excellent! Thank you for the info! I am new here and I am a tank enthusiast, but I am also scared to play tank because I am a PvP player first and no game has done it right IMO
GFKilla wrote: » TruckerLuci wrote: » What if taunting players made them do slightly increased damage to the tank and substantially less damage to others for the duration. Instead of forcing players to attack the tank rather, allow the players the opportunity to "mess up" or try and "burst down" the tank. I think freedom is always the best option because it allows people to reward and/or punish themselves What I came up with when thinking about your question is this: Generally in PVP there are objectives, its either TDM, CTF, King of the hill etc etc. There needs to be a new PVP mode called Raid vs Raid that has a point awarding system such that it favors how a PVE raid would work. Say in RVR killing the tank nets X amount of points, where X amount of points makes it the smart play to go after and the ultimate goal of the raid. DPS only get certain windows to target healers and other DPS etc. Essentially make it so that the point awarding system incentivizes the outcome of what we want, which is tanks tanking damage for their team, healers healing the DPS and DPS trying to use their CDs to stun lock/silence/blind tanks into being less effective. You can break this up into phases where if its 10v10 and neither tank is going down and DPS and Heals are doing what they should be doing, then a phase change happens where maybe at random 2 DPS and heals from each time are able to go into a 2v2 scenario and whoever comes out of that alive comes back into the fight while the others enter a re-spawn timer longer than what the winners get. There would have to be a winning feature with this though, like long cool downs reset, a special boon granted to team mates etc. It would almost need to be Overwatch style with a few tweaks to give the classes a reason to perform their duties. I think its doable, it just needs a new frame of thinking.