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animals that are not really mobs... more like cooking nodes to harvest

AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
Messing around with New World recently,,,

What are your thoughts on the animals that are required for cooking, but which are not really mobs.

Pigs, Turkeys, Hares, etc. Sort of like finding a pork node to harvest.

I kinda think its cool.

Comments

  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    Animal Husbandry is a profession players can choose: https://ashesofcreation.wiki/Animal_husbandry

    I think it is very cool. Through selective breeding we should be able to develop better strains of animals which, when included in meals, will enhance the buffs of the prepared food. You can find wild animals, tame them, breed them, improve them, slaughter them, cook them and eat them.
  • ShabooeyShabooey Member, Alpha Two
    edited September 2023
    Animal husbandry is sounding really cool. There is a good link between that, farming and cooking which I'm sure lots of players will really enjoy.

    It might also makes players' freeholds with animals that are needed for recipes an interesting target...
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Non-hostile mobs are OK.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    it would be good to see a huge variety of passive mobs / only aggresive once attacked mobs.

    if going for like a node type harvest having set spawn locations but not always being there would be good also , sort of like a animal migration mechanic and you gotta find the area there are currently grazing at
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