cooch wrote: » For pvp are friendly and enemy abilities color coded? In new world that was one of the biggest issues i had with pvp i didnt know if i was sitting in a friendly or an enemy aoe heal or damage bc they looked the same.
George_Black wrote: » So you are saying that the vast majory that wont test anything let alone their classes, will quit?
Mag7spy wrote: » I rather people have to spend time time to level a class and explore it than just trying everything, even more so at launch. After launch people can research and see what is best for their style. Seems weird and tacky to be able to try to test something at max level, next people will be asking for dps meters when they test a class as well.
OnyStyle wrote: » Mag7spy wrote: » I rather people have to spend time time to level a class and explore it than just trying everything, even more so at launch. After launch people can research and see what is best for their style. Seems weird and tacky to be able to try to test something at max level, next people will be asking for dps meters when they test a class as well. There are plenty of ways to prevent the testing from "finding out the meta" rather than an actual play test. Make the characters attack's do 0 damage. Don't show damage numbers and make it so the monster can't die, etc. Not to mention that balancing is almost certainly going to change between alpha 2 and launch.
Taleof2Cities wrote: » Other MMOs (example ---> ESO) have the option to start a fresh character OR play a fully leveled template on their test server. I think the OP is on to something and I fully support this idea. If Intrepid is worried about players finding the meta on the A2 server, they can simply wait until after launch for this feature (I still support the idea, however).
OnyStyle wrote: » Mag7spy wrote: » I rather people have to spend time time to level a class and explore it than just trying everything, even more so at launch. After launch people can research and see what is best for their style. Seems weird and tacky to be able to try to test something at max level, next people will be asking for dps meters when they test a class as well. "Alpha burnout" isn't necessarily what id call it, rather than burnout itself. Perhaps you aren't one of them, but many people do a particular grind, and though they enjoyed the experience would NEVER want to do it again. Even if they love the game (and still love the game). There are plenty of ways to prevent the testing from "finding out the meta" rather than an actual play test. Make the characters attack's do 0 damage. Don't show damage numbers and make it so the monster can't die, etc. Not to mention that balancing is almost certainly going to change between alpha 2 and launch. I agree that leveling up a class is very important for alpha 2. We have to test the systems, etc. So, for alpha 2, perhaps have it unlocked after the player reaches a certain level. For the launch, it could be available from the start.
Mag7spy wrote: » OnyStyle wrote: » Mag7spy wrote: » I rather people have to spend time time to level a class and explore it than just trying everything, even more so at launch. After launch people can research and see what is best for their style. Seems weird and tacky to be able to try to test something at max level, next people will be asking for dps meters when they test a class as well. "Alpha burnout" isn't necessarily what id call it, rather than burnout itself. Perhaps you aren't one of them, but many people do a particular grind, and though they enjoyed the experience would NEVER want to do it again. Even if they love the game (and still love the game). There are plenty of ways to prevent the testing from "finding out the meta" rather than an actual play test. Make the characters attack's do 0 damage. Don't show damage numbers and make it so the monster can't die, etc. Not to mention that balancing is almost certainly going to change between alpha 2 and launch. I agree that leveling up a class is very important for alpha 2. We have to test the systems, etc. So, for alpha 2, perhaps have it unlocked after the player reaches a certain level. For the launch, it could be available from the start. This is a alpha not a game, i seeing a lot of terms in your post in relation to playing a game but not in relation to an alpha. Yes people will play it and have fun, but you are not understanding the whole point that this is an alpha you aren't playing AoC release build. There can be wipes, times were you can't play, things locked out, things wanting to be tested, level locks, etc. You aren't going from lvl 1-max playing it like a full game. If you don't like the idea of doing something over again, and other issues you brought up, I'd have to ask why would you play an actual alpha knowing full well you aren't playing a "game" in a sense, but simply helping with development.
Depraved wrote: » because he wants to play the game...he isn't interested in helping with testing and development, like most people. most people want to play the game and helping with development is just a side thought.
Alice wrote: » Just let us change archetype class... People get bored, and devs might REDESIGN classes in a way we do not like, or introduce a new class that we like. It's only fair that we should be allowed to change. What's the problem if we can change class at least once a year?(no limit for A2 testing) Driving people to quit for a no good reason.
OnyStyle wrote: » Mag7spy wrote: » OnyStyle wrote: » Mag7spy wrote: » I rather people have to spend time time to level a class and explore it than just trying everything, even more so at launch. After launch people can research and see what is best for their style. Seems weird and tacky to be able to try to test something at max level, next people will be asking for dps meters when they test a class as well. "Alpha burnout" isn't necessarily what id call it, rather than burnout itself. Perhaps you aren't one of them, but many people do a particular grind, and though they enjoyed the experience would NEVER want to do it again. Even if they love the game (and still love the game). There are plenty of ways to prevent the testing from "finding out the meta" rather than an actual play test. Make the characters attack's do 0 damage. Don't show damage numbers and make it so the monster can't die, etc. Not to mention that balancing is almost certainly going to change between alpha 2 and launch. I agree that leveling up a class is very important for alpha 2. We have to test the systems, etc. So, for alpha 2, perhaps have it unlocked after the player reaches a certain level. For the launch, it could be available from the start. This is a alpha not a game, i seeing a lot of terms in your post in relation to playing a game but not in relation to an alpha. Yes people will play it and have fun, but you are not understanding the whole point that this is an alpha you aren't playing AoC release build. There can be wipes, times were you can't play, things locked out, things wanting to be tested, level locks, etc. You aren't going from lvl 1-max playing it like a full game. If you don't like the idea of doing something over again, and other issues you brought up, I'd have to ask why would you play an actual alpha knowing full well you aren't playing a "game" in a sense, but simply helping with development. If you look at my original post, I didnt say max level, I specifically said alpha 2's level cap. I am well aware of what the purpose of an alpha is. Hence my participation of Apocalypse and Alpha 1. So try not to jump to conclusion about my intentions. The reason I want a demo area to test is for the sheer purpose of testing how a classes combat FEELS without having to an additional 30+ hours to hit the level cap for the additional classes. Want to call me lazy for not wanting to spend tons of my free time testing? Sure, go for it. But the reality is, I want to be able to give feedback on how the combat feels for every class without the requirement to level them up. Depraved wrote: » because he wants to play the game...he isn't interested in helping with testing and development, like most people. most people want to play the game and helping with development is just a side thought. This makes literally no sense. I am literally asking for a way to play LESS and still give good feedback.
Alice wrote: » Just let us change archetype class... People get bored, and devs might REDESIGN classes in a way we do not like, or introduce a new class that we like. It's only fair that we should be allowed to change. What's the problem if we can change class at least once a year? (no limit for A2 testing). Driving people to quit for a no good reason.