Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Level Of event
Dreugui
Member
Yo !
So, I just finished the stream about the event system, and I have a question potentially important.
Q: If the event is proc by a party of lv 15 (or in a "low level area/zone"), What appends if a player level 30 ( or just highly higher level) come ?
1) does he just can't join ?
2) can he join and can solo the event ?
3) does the event scale to him (as in it count the level and spawn mobs "just" for him or augment the level of the event a litle like a mean or any math that count him ) ?
4) do the event down scale the "power" of the player ?
5) do you scale Event like TESO ?
6) None of the above ?
So, I just finished the stream about the event system, and I have a question potentially important.
Q: If the event is proc by a party of lv 15 (or in a "low level area/zone"), What appends if a player level 30 ( or just highly higher level) come ?
1) does he just can't join ?
2) can he join and can solo the event ?
3) does the event scale to him (as in it count the level and spawn mobs "just" for him or augment the level of the event a litle like a mean or any math that count him ) ?
4) do the event down scale the "power" of the player ?
5) do you scale Event like TESO ?
6) None of the above ?
Sorry for my english. French here !
2
Comments
it could also take the route where the enemy npc levels average out from everyone participating and then no dmg scaling at all so the high level players can nuke the npcs.
it could even just be set npc levels by the node mechanics etc and then more people just make it harder by giving em more hp / dmg and the higher lvl you are the easier for you it is
https://youtu.be/OmTNooWyZxU?si=UH744urx57hVv67n&t=2554
power levels of characters don't scale, but more NPCs will spawn.
Level imbalance in PvE events could really skew contribution if it's based on damage/healing done. Although a combination of time, damage/healing, and actions taken would mitigate that a bit
The bigger issue I see is you can't really plan for a balanced party to do a spontaneous event. What happens if the minimum shows uo to level the event to a raid but there's no healers and/or tanks? If events are balanced around a party size they'll become nearly impossible for unbalanced groups.
I guess this is what alpha and beta are for though.
From the wiki: "Zones and progression
Dungeons, Raids, World bosses, Mobs, Quests, Events, Resources, Narratives and other content within a node's ZOI will have a diverse level range; but will scale with the advancement of that node and its racial influence.[33][34][2]
Portions of the spawn tables (for mobs and resources) are static and other portions are dynamic and adapt to node development.[35]
We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[36] – Steven Sharif"
This is about halfway down on this page: https://ashesofcreation.wiki/Zone_of_influence
Although if you are on the lower end of the level, you should be receiving less threat/attention. In theory because you could turn into a smashed bug on a windshield in the blink of an eye.
Also depends on event. If more players bring a lot more less powerful opponents, like swarms, then lower level PCs can use positioning to survive. Against a bunch of brutes the melee types are going to have a more difficult time. And when the BBG throws around AOEs then PCs will drop.
If they are adjusting events by the number of players and how quickly the players are running through an event, then you will have situations where having a high powered group join an event that was manageable to the players who start the event become much more difficult to impossible. Now that said, experience rewards could also be much higher. I just wonder how it impacts the fun factor. Going to have to play test these scenarios to figure out what adjustments are necessary.