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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Racial Armor Appearance
Mionikoi
Member, Alpha Two
So a while back I had a round table discussion with JamieKaos and NuclearTango concerning armor converting to a racial style depending on the wearer. The image of a kaelar human and a Vek orc both wear the ambitious academic armor set, and having next to nothing in common. It didn't set well with me.
So, I wanted to open this discussion to everyone here. Are you okay with what we know about Intrepid's plans for armor appearance or do you have your own ideas?
I for one would like armor to have it's own identity and for racial armor to be shared to some degree and aspect with other races. Essentially, 'Crafting Your Legacy' if you will.
What are your thoughts?
So, I wanted to open this discussion to everyone here. Are you okay with what we know about Intrepid's plans for armor appearance or do you have your own ideas?
I for one would like armor to have it's own identity and for racial armor to be shared to some degree and aspect with other races. Essentially, 'Crafting Your Legacy' if you will.
What are your thoughts?
MY Own NIckle Co-operates with an EYE. -Mīonikoī.
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Comments
It adds that unified feeling to the races background and lore returning to Verra. We'll still have lots of options with transmogrifications and costumes to some degree but definitely like it. It may not be as immersivity exclusive like the War Hammer universe where it's more racially faction based but it provides some options to do that if a guild wants to be racially exclusive for that fantasy guild orientation if desired.
IE: all orc or all human guilds etc
Ashes will let you do just that with the current system, @Mionikoi.
Gear is intended to be realistic and armor will take on a racial appearance (according to the Wiki). You'll be able to don racially-appropriate attire soon after entering the game.
However, as mentioned in another reply already, some players will be entering the world with costumes or other cosmetics ... which may or may not be racially appropriate.
Hopefully your idea isn't to restrict all players to bound armor at the start. There are quite a few "let's regulate character appearance" forums threads recently ... which we wouldn't want to re-hash here.
Also, so far we are seeing monthly cosmetic skins worn by the Devs, which unlike the ingame armors, will look the same on all models.
It's also surprising to me that people would like racial locked armors but are against the idea or racial locked classes.
Rather than restrict, I like the same or more customizability that you see when using the outfit station from ESO and having the possibility of multicultural attire like you see in Khenarthi's Roost. Things that make sense to an area, rather than just a race's aesthetic.
Sure, as long as a player retains choice, I'm all for it.
Multicultural attire of "the area" sounds fun ... as long as players still have the option to "opt out" and wear a costume or cosmetic instead.
Having said that, why is there such a disparity between the appearance of the Kaelar and the Vek, who are wearing the exact same thing?
Or rather, why does the 'Ambitious Academic' armor set have no identity of it's own?
Could it not have its own base material that is shared between the two? embroidery or patterns? I can understand and get behind each race having an influence on the armor's appearance. A touch of feathers, bone and hide for the Vek. For the Kaelar, additions of silk, cotton, and linen.
Or at least have them start out sharing the same base colors? (that we can dye later anyways.)
When I first heard about racialized gear, I was hoping that the items would drop with racial specific restrictions, and that you would have to disassemble the item and craft one for your own race. I understand why they would not do that, it would be very unsatisfying to find an upgrade to have it not for your race, but I still feel this is correct from an rp perspective.
The costumes we bought in the shop do the same. For example, the https://ashesofcreation.wiki/Flawless_Finery costume is only one item, as I understand it, and when you wear it, it's either a dress if you're female, or the suit if male. You cannot wear a dress on a male character.
I don't like that. Especially not the color changes I saw on the cloak. I hope we at least get a choice which version to show, regardless of gender.
Overall, I like the idea of a player being able to go to different nodes of different races and ask NPCs or players of different races to craft them armor. So a Tulnar asking a dwarf to make them a helmet. Dwarven style, fits a tulnar.
I think that particular costume will be slightly changed to be more in line with what the art department is currently doing. This illustration does not represent what AOC is today. I feel like it was done before AOC found their "style".
Ok, sure, but what about the point I was making?
You're fine with the automatic changes based on gender, or don't really have an opinion?
I cannot recognize that Vek Ambitious Academic outfit is intended to be the same theme as the Kaelar Ambitious Academic outfit.
I can imagine taking the Flawless Finery gown and cutting the material and sewing it differently to become a jacket and pants suit with the same themes.
I cannot imagine taking the Vek Ambitious Academic outfit and cutting the material and sewing it differently to become the Kaelar Ambitious Academic outfit.
The racial differences for WoW outfits make sense.
The Ashes example just looks like completely different sets, to me.
Indeed. The Ambitious Academic set as it was first introduced has a jarring difference between races that I don't see the set having it's own identity.
That's problematic.
There are games that have done armor sets on races with different body models. I am sure it is doable.
Gear that does not adapt:
Gear that should adapt:
(Discussion) Upgraded recipies
This is just my personal recommendation on how to handle it. Make recipies from racial factions 2-staged. The "tribal"/original recipe which is designed for the race this faction is/was tied to.
The adapted/improved recipe which creates the race adapting gear.
This way people who want to wear the armor "of old" ("historically accurate) can wear the original and those who want the race adapted look can simply acquire that. Of course (if that is easier to program) maybe we can just have a "adapt to race" button for gear that is originally tied to a race.
Closing statement: In the overall design process I think this is at best a third rank question that I wouldn't worry about if not adressed at all by Intrepid before launch. There are much more important things to get right before this becomes actually relevant, given how the things I've seen so far were immersive enough as they are.