CROW3 wrote: » I generally see eye-to-eye w/LazyPeon. His points on inventory were dead on for me - too much meaningless cruft clearly created for 'engagement' and 'retention' , but ultimately turns into a repellent.
Liniker wrote: » so, theres something to be said about players that dont want to "RP" and want to play a game efficiently, I myself agree with peon, because if a game has addons, I will be forced to use it, if it has dailies, I will be forced to do them - I have fun being the most efficient I can, using my time wisely, being stronger than others and I prefer PvP MMOs because of that, that's my playstyle in an MMORPG, and sometimes I play classes that I don't want to and do things I dont like because of the endgoal, and that is the "fun" part for me.
Liniker wrote: » now, you can argue that you think that's stupid and it goes against what an RPG is supposed to be (for you) but the reality is there is a significant amount of the player base that has this playstyle, and actually do care about efficiency and feel frustrated when the META is doing dailies, having 9 alts like in LA or just doing things that aren't fun but are the most efficient way of progressing
Liniker wrote: » and if the developer wants those players - which in Intrepid's case they do, since its a competitive game as well, they need to address it, as they have been with backing out on the original login reward idea and overall risk vs reward design.
Dygz wrote: » Liniker wrote: » so, theres something to be said about players that dont want to "RP" and want to play a game efficiently, I myself agree with peon, because if a game has addons, I will be forced to use it, if it has dailies, I will be forced to do them - I have fun being the most efficient I can, using my time wisely, being stronger than others and I prefer PvP MMOs because of that, that's my playstyle in an MMORPG, and sometimes I play classes that I don't want to and do things I dont like because of the endgoal, and that is the "fun" part for me. You won't be forced to use them. You mean you will choose to use them. That's your own personal problem. Liniker wrote: » now, you can argue that you think that's stupid and it goes against what an RPG is supposed to be (for you) but the reality is there is a significant amount of the player base that has this playstyle, and actually do care about efficiency and feel frustrated when the META is doing dailies, having 9 alts like in LA or just doing things that aren't fun but are the most efficient way of progressing Why would I think it's stupid? RPers will say that RPGs should be about Roleplay; not rollplay. But, yes, gamers, especially, tend to obsess over META. I consider add-ons to be cheating. Which is why I ignore add-ons. I would say I'm not surprised you feel compelled to be META... because you are a gamer, while I am a player. Liniker wrote: » and if the developer wants those players - which in Intrepid's case they do, since its a competitive game as well, they need to address it, as they have been with backing out on the original login reward idea and overall risk vs reward design. I'm pretty sure IS is planning to not allow add-ons. I also expect Ashes to have some form of Dailies - but not in a way that punishes participants by resetting the rewards if you miss a day. Most likely, Ashes "Dailies" will be similar to the APOC battle pass (and the New World Season Pass).
Ehrgeiz wrote: » Daylies is a nightmare WoW vanilla: had one daylie quest (a pvp one and not that important because the reward was small)
Percimes wrote: » About daily/weekly quests. If they feel anything close to mandatory: big no for me. I'm fine with repeatable quests. Bounty quests. Bring back the crystal core of a corrupted creature, get x gp and y reputation within a social organization. I'm fine if there are limits for how many time you can do the quest daily. Some quests could require to be in your active quest for the needed item to drop, not for other. Some reward you with a buff, reputation or whatever. The node's forge is always taking fuel donation! Citizens in the good graces of the master smiths have a discount in node currency transactions. It's basic, but somehow it's been a long time I've seen repeatable quests. Might just be the games I've played.
Z4ddy wrote: » I do agree with most of his takes except community voted builds in the UI. I know everyone now a days goes and looks up a build like he mentioned, but to me that takes away from the rpg aspect. The point is to build out your class towards your play style and learn the mechanics. Trial and error to me is one of the most fun parts of these games and I wish we could get this aspect of mmorpgs back. Please do not add a community voted UI for builds.
Depraved wrote: » well, some people hate pvp, so they stop playing games with open world pvp :P
Barab wrote: » Let me list all the mmo aspects I hate but first let promote this mobile mmo ☹ I have hundreds of hours into mmos that Lazy Peon couldnt even make it past the tutorial in his reviews. Has he ever claimed a mmo as his main played or playing mmo ?
Nova_terra wrote: » Also I personally have always found daily quests welcome when it's somewhere last or close to last on the checklist of things I would like to do that day and I don't really feel pressure to do them.. For example, at the end of the night when my guild logs off and I have an hour or so to kill I may run some dailies for some extra gold while I have the time. That always seems to be the sweet spot at least in my experience.
Optics2134 wrote: » People don't hate pvp, they hate that they dont win everytime. When you pvp you dont always win. It is the truest challenge in any game. AI can only be so intuative but fighting another actual player that is where true excitement lies. YOU HAVE NO IDEA WHAT THEY WILL DO!!