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AOE and friendly fire

NoxVostNoxVost Member, Alpha Two
Hi dear community,

I have a question about game mechanics in terms of friendly fire.

During open world encounters and mob/bosses fights, many AOE damage skill are applied. Who will be affected by those damage? What if any passing by player joins the fight and will be flagged? How this will work?

Thank you for you ideas o reference to previously discussed topic.

Comments

  • LudulluLudullu Member, Alpha Two
    https://ashesofcreation.wiki/Definition:Forced_attack
    https://ashesofcreation.wiki/Player_flagging
    Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[12][13]

    Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial AoEs to hit combatants.[17][18]
    If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[18] – Steven Sharif
  • BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
    ok, but what about flagged players hitting other flagged players in their group, guild, alliance, node ? Or the same question if at war with a guild is their friendly fire and how so ?

    There are a number of good anti zerg mechanics with friendly fire, in some capacity, being one of them.
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
    y139ot6w1eku.png
  • LudulluLudullu Member, Alpha Two
    edited October 2023
    Barab wrote: »
    ok, but what about flagged players hitting other flagged players in their group, guild, alliance, node ? Or the same question if at war with a guild is their friendly fire and how so ?

    There are a number of good anti zerg mechanics with friendly fire, in some capacity, being one of them.
    A player may not flag on members of the same party, raid, guild or alliance.[34]
    https://ashesofcreation.wiki/Player_flagging

    To me this implies that there's no friendly fire as well.
  • edited October 2023
    @Barab there is a possibility of that occurring in the open world as friendly fire resistance is more catered to your group/party/raid but not externally. Unless I am mistaken, I have not seen anything declaring node members being immune to flagging rulesets if part of the same node but as I said, I could be mistaken on that.

    It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha.
  • BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
    @Barab there is a possibility of that occurring in the open world as friendly fire resistance is more catered to your group/party/raid but not externally. Unless I am mistaken, I have not seen anything declaring node members being immune to flagging rulesets if part of the same node but as I said, I could be mistaken on that.

    It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha.

    AE friendly fire outside raid or guild would be interesting to test in large scale fighting.
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
    y139ot6w1eku.png
  • edited October 2023
    Barab wrote: »
    @Barab there is a possibility of that occurring in the open world as friendly fire resistance is more catered to your group/party/raid but not externally. Unless I am mistaken, I have not seen anything declaring node members being immune to flagging rulesets if part of the same node but as I said, I could be mistaken on that.

    It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha.

    AE friendly fire outside raid or guild would be interesting to test in large scale fighting.

    true!
    Hopefully we can get some good time with that in the upcoming alpha 2 amongst other systems to help those understand it a bit better.

    One thing to consider is that there is player collision too so it also helps reduce that potential for that as well. Last thing we need is a no boundary aoe death ball train ruining pvp lol

    EDIT:

    I will add though that in some games I do prefer how AOE does reduced damage beyond X amount of targets regardless of cleave or splash style abilities. It makes more sense with a small physics realism integrated where force slows down beyond resistance thresholds and other factors.
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