Barab wrote: » ok, but what about flagged players hitting other flagged players in their group, guild, alliance, node ? Or the same question if at war with a guild is their friendly fire and how so ? There are a number of good anti zerg mechanics with friendly fire, in some capacity, being one of them.
Enigmatic Sage wrote: » @Barab there is a possibility of that occurring in the open world as friendly fire resistance is more catered to your group/party/raid but not externally. Unless I am mistaken, I have not seen anything declaring node members being immune to flagging rulesets if part of the same node but as I said, I could be mistaken on that. It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha.
Barab wrote: » Enigmatic Sage wrote: » @Barab there is a possibility of that occurring in the open world as friendly fire resistance is more catered to your group/party/raid but not externally. Unless I am mistaken, I have not seen anything declaring node members being immune to flagging rulesets if part of the same node but as I said, I could be mistaken on that. It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha. AE friendly fire outside raid or guild would be interesting to test in large scale fighting.