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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
AOE and friendly fire
NoxVost
Member, Alpha Two
Hi dear community,
I have a question about game mechanics in terms of friendly fire.
During open world encounters and mob/bosses fights, many AOE damage skill are applied. Who will be affected by those damage? What if any passing by player joins the fight and will be flagged? How this will work?
Thank you for you ideas o reference to previously discussed topic.
I have a question about game mechanics in terms of friendly fire.
During open world encounters and mob/bosses fights, many AOE damage skill are applied. Who will be affected by those damage? What if any passing by player joins the fight and will be flagged? How this will work?
Thank you for you ideas o reference to previously discussed topic.
0
Comments
https://ashesofcreation.wiki/Player_flagging
Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[12][13]
Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial AoEs to hit combatants.[17][18]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[18] – Steven Sharif
There are a number of good anti zerg mechanics with friendly fire, in some capacity, being one of them.
https://ashesofcreation.wiki/Player_flagging
To me this implies that there's no friendly fire as well.
It also helps reduce the amount of mindless zerging with several raid parties as they'll need to be more organised to prevent global design issues from occurring from what I remember. So if you're planning on zerging with several hundred people you may want be aware and potentially coloured/transmog'd accordingly to reduce accidental friendly fire haha.
AE friendly fire outside raid or guild would be interesting to test in large scale fighting.
true!
Hopefully we can get some good time with that in the upcoming alpha 2 amongst other systems to help those understand it a bit better.
One thing to consider is that there is player collision too so it also helps reduce that potential for that as well. Last thing we need is a no boundary aoe death ball train ruining pvp lol
EDIT:
I will add though that in some games I do prefer how AOE does reduced damage beyond X amount of targets regardless of cleave or splash style abilities. It makes more sense with a small physics realism integrated where force slows down beyond resistance thresholds and other factors.