Depraved wrote: » then thats how u segregate your customers and we will have another wow, eso, gw2. not the direction aoc is going.
Depraved wrote: » following your logic, lets say we add equalized arenas with instant max level / max build for those who enjoy that.
The problem is - there aren't enough people that only want chocolate cake to keep the lights on.
Depraved wrote: » you didnt get it. a regular arena needs you to do pvx to get gear to do said arena. or you have a complete progression path separated from everything else. i said equalized arena because it separates the pve and the pvp. the pve equivalent would be a progression path ...
Depraved wrote: » The problem is - there aren't enough people that only want chocolate cake to keep the lights on. you dont know that and before you or anyone says that most players are pve, thats not true. most people in general prefer cooperative-competitive gameplay over cooperative only. you could say that most mmorpg players prefer pve and consensual pvp, i could agree with that, but its because most mmorpg who offer a cooperative-competitive experience are usually p2w, p4c, etc or are kinda shitty so people just play league or cod. also, those mmorpg usually end up changing to cater the pure pvers and thats when they start losing players, not gaining more (maybe pve players spend more money in the game, who knows)
Raven016 wrote: » Depraved wrote: » The problem is - there aren't enough people that only want chocolate cake to keep the lights on. you dont know that and before you or anyone says that most players are pve, thats not true. most people in general prefer cooperative-competitive gameplay over cooperative only. you could say that most mmorpg players prefer pve and consensual pvp, i could agree with that, but its because most mmorpg who offer a cooperative-competitive experience are usually p2w, p4c, etc or are kinda shitty so people just play league or cod. also, those mmorpg usually end up changing to cater the pure pvers and thats when they start losing players, not gaining more (maybe pve players spend more money in the game, who knows) Cooperative-casual players like to play mmos too. They don't necessarily love the competitive players. If they cannot play because competitive players lock them out from game content, they stop playing the subscription.
Taerrik wrote: » Raven016 wrote: » Depraved wrote: » The problem is - there aren't enough people that only want chocolate cake to keep the lights on. you dont know that and before you or anyone says that most players are pve, thats not true. most people in general prefer cooperative-competitive gameplay over cooperative only. you could say that most mmorpg players prefer pve and consensual pvp, i could agree with that, but its because most mmorpg who offer a cooperative-competitive experience are usually p2w, p4c, etc or are kinda shitty so people just play league or cod. also, those mmorpg usually end up changing to cater the pure pvers and thats when they start losing players, not gaining more (maybe pve players spend more money in the game, who knows) Cooperative-casual players like to play mmos too. They don't necessarily love the competitive players. If they cannot play because competitive players lock them out from game content, they stop playing the subscription. True, but there is a very clear difference between 'locked out' and 'competing at the top level' So long as casuals can join the content and play against other casuals, there shouldn't be an issue.
Raven016 wrote: » Depraved wrote: » you didnt get it. a regular arena needs you to do pvx to get gear to do said arena. or you have a complete progression path separated from everything else. i said equalized arena because it separates the pve and the pvp. the pve equivalent would be a progression path ... "equalized" does not mean that all participants will have same gear? Anyway, there will be arenashttps://ashesofcreation.wiki/Arenas And players who do not want to PvE can level up via PvP only too, theoretically, if the "diminishing" property is erased after you wait for a while.Experience will be awarded for participating in objective-based PvP on a diminishing returns basis.[6]https://ashesofcreation.wiki/Experience
Depraved wrote: » Raven016 wrote: » Depraved wrote: » The problem is - there aren't enough people that only want chocolate cake to keep the lights on. you dont know that and before you or anyone says that most players are pve, thats not true. most people in general prefer cooperative-competitive gameplay over cooperative only. you could say that most mmorpg players prefer pve and consensual pvp, i could agree with that, but its because most mmorpg who offer a cooperative-competitive experience are usually p2w, p4c, etc or are kinda shitty so people just play league or cod. also, those mmorpg usually end up changing to cater the pure pvers and thats when they start losing players, not gaining more (maybe pve players spend more money in the game, who knows) Cooperative-casual players like to play mmos too. They don't necessarily love the competitive players. If they cannot play because competitive players lock them out from game content, they stop playing the subscription. thats why there are cooperative only mmorpg and competitive players are excluded from cooperative mmorpg. why dont we change that and include competitive players? ...
Depraved wrote: » its because most mmorpg who offer a cooperative-competitive experience are usually p2w, p4c, etc or are kinda shitty so people just play league or cod. also, those mmorpg usually end up changing to cater the pure pvers and thats when they start losing players, not gaining more (maybe pve players spend more money in the game, who knows)
McShave wrote: » hanoldbuddy wrote: » As far as the static nature of goals, Maybe I dont understand ashes PvP system enough of the problem in general. I don't think there will be "static nature of goals." I might be mistaken, but here is my interpretation of how Intrepid wants this to play out. There won't be a rush to "end game." Ashes will be a much slower game in terms of how fast it takes your character to level up, as well as the release of story content over time. The main quest line requires the world to develop and change over time, which is not something that you can rush. There will be a lot of down time of character leveling, resource gathering, node/ freehold building, etc. The pvp comes from conflict between groups/nodes (most likely groups from different nodes, but different groups from the same node might fight each other i guess; not recommended). Dynamic world pvp will come from fighting over the right to farm resources in a certain area. Structured pvp will exist too, in castle and node sieges, as well as guild and node wars. Also, one thing I'm skeptical on is the ability to gather enough people to zerg things (100+ players). The world is massive and the servers can only have so much population. There are a couple scenarios I can think of, however: - At launch when people spawn in one of the few spawning portals in the world - when we have metropolises and population is focused around those nodes - streamers who ruin the fun for everyone else
hanoldbuddy wrote: » As far as the static nature of goals, Maybe I dont understand ashes PvP system enough of the problem in general.
hanoldbuddy wrote: » https://www.youtube.com/watch?v=nlDVZCwIeRc Here is a quick recap of this problem in other MMOs. How will this not be a problem? Thank you!
RazThemun wrote: » Will depend on respawn timers, difficulty reaching the boss etc. WOW, GW2, ESO etc all had this issue. It is because it was to predictable of what bosses would spawn and when. Also it was to easy to reach said boss and not fear being wiped. If the respawns are sporadic it would minimize this. Example- boss 1 respawns in 5 minutes, boss 2 in 3 minutes, boss 3 in 5 minutes, boss 4 in 6 minutes.= easy to just rotate the bosses and have minimal wait time as they form a train to farm them. However if each boss sometimes spawns in 5 minutes and other times 30 minutes after dying this creates more difficulty in coordinating. As few will wait around for 2-3 hours to farm 3 or 4 bosses at random. Hopefully with lack of flying and the size of the map it would be harder to pull off being able to farm every boss doing a loop.