Korela wrote: » If I do not like you, I'll just screw up your good/evil stat. How is it more robust?
GFKilla wrote: » I was thinking about how most games and MMOs have "honor systems" that are related to finishing quests, gaining standing with factions or achievement hunting and PVP systems. I wonder if there could ever truly be an honor system that is dictated by player actions and choices in game. Kind of like a Good vs Evil meter that is influenced by your actions in game and can be influenced by actual players judging you according to your actions. Like a more robust version of the "Give a player props at the end of the match, or avoid them" options.Example for good judgement: You help some strangers on a quest and after the questing is done a rare item drops, one that is both useful to you, but more useful to the other player. You decide to pass and let them have the item. This would be a good deed you have done for this person and the person can offer the chance to honor that good deed with an option or pop up. The player who let the item go is then awarded some sort of honor point that slides there "good/evil" meter in the appropriate direction.Example for evil judgement: You see two people questing, they are killing some mobs trying to level up, you overpower them in both level and gear. You make it your mission to make sure that these two know that this area is off limits and that they might as well log into another character as you plan on camping them. This would somehow affect your standing in the negative direction. Eventually giving you access to items that only someone of this standing would be able to acquire. As this meter moves in the desired direction is incentivizes the player to literally take on the role that they are trying to achieve. Certain item sets, titles, weapons and gear would be available to people who have achieved higher levels of honor through this system. "Honorable cloak of the Order" for an item with good standing. "Defiled cloak of the scoundrel" for an item with evil standing. It would bring a whole new level or immersion into the game to be roaming the fields and seeing someone with a title that makes you legitimately worried that they might do something messed up to you, or with a title that shows they have a proven track record of helping people out. Just thinking out loud here.