Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
ashes of creation on steam?
EnderiumRace
Member, Alpha Two
I was wondering if ashes would be available on steam upon release to buy when it comes out?
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Comments
I personally think that is a mistake, but I am also not in charge.
Mmo players know that they want an mmo.
They dont check out whats popular or new on steam. They google: new mmo 2023.
Why should IS share their profits with steam?
0 benefits.
not releasing on steam is a very smart idea
The benefit is that you market your game to general gamers rather than just MMO players. Additionally, the profit you share with Valve is only from those players on Steam - if your marketing to MMO players is on point, they will go through your own launcher, leaving profit sharing to Valve only coming from those players that found the game on Steam in the first place.
As a secondary benefit later on in an MMO's life span, it can bring people back to your game (even if only temporarily). Ive gone back to look at ESO a few times over the last few years, and every time it has been from looking through my Steam library for something to play, and seeing ESO there.
Probably would have done the same with Archeage if I had it on Steam.
well its usual for an game to drop in playercount but this happens a lot when new content is missing, servers are not working and your guildmembers becomming inaktiv so its like a plague where you can hide it for a while or work active against it.
If the game has a means to buy items or pay the subscription that isn't going through Steam, Steam gets no cut at all - and unlike Apple, Steam don't even attempt to prevent developers from doing this.
Thus, if you have a subscription that you paid for in game, on their website or just in general via any method other than directly within the Steam application, the developer still gers all of your money.
The only way Steam gets money are via people that buy the game via Steam or purchase subscriptions, in game coin or items via Steam.
Since for the moment part these people also discovered the game via Steam, there is no notion of the game developer missing out.
Since Steam is also the number one platform for PC players to find new games (beating out Twitch and YouTube, despite being essential to both of those platforms bringing in new games), it just seems to me like an easy call to make - though understandably one I would make 9 - 15 months in to a games life, rather than at launch.
In addition to all this, they (Steam) don’t mind if you set different prices on their platform and your own launcher. For example, in Albion Online if you buy on Steam in-game currency (gold) and through the Albion launcher/webpage, then on Steam you will get less gold for the same amount money you spent. Also, even those who plays through Steam can use official webpage for purchases and get more gold. And the Intrepid could do the same, but with the Embers currency.
Steam will try to make money from it one way or another for using its platform since there is no box price. Most likely through the ashes store for cosmetics/currency and potentially monthly subscription.
It's really up to intrepid at the end of the day. With streamers from various platforms, they can create a large marketing for global exposure that way too with or without sponsorships. Either way, they're spending money to promote on a platform and we the consumers will be paying for it lol.
That's the advantage of having internet really. And if what Lineager said is true that they demand a 30% cut, taking half that money to finance a proper marketing campaign will be enough. Not to forget that there are already some bigger names amongst the influencers who basically make promotion for the game, like Asmongold.
Ultimately I can't prove that I am "more right" than anyone else here, but I am pretty certain that just like BG3, Cyberpunk 2077 and World of Warcraft back in the day, games do not need Steam or any other company that wants to take a fat 30% cut and can be highly successful on their own. And I am pretty confident when I say that Intrepid can do perfectly fine without Steam.
It's essentially all platforms and publishers take an approximate 30% cut. Some may take less but it's definitely an average for years regardless of digital or physical. It's just how the economy and business works. The ones that take less could be making more from it tangentially through ads and what not as well.
Think of any store you have gone to, they don't sell it at the price they get it at or they wouldn't make a direct profit selling it. It's how any supply and demand works.
IMO they can do perfectly fine without any of these platforms unless of course I am missing how these platforms provide a technical advantage that Intrepid would needs to take advantage of.