Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mob dies: is the loot on the ground or in mobs' "backpack"?
ArnasPanika
Member
Hey guys,
I'm pretty new here and still didn't read the whole AoC Wiki page ^^ so I'm sorry if this was already discussed or even decided a long time ago, but I just wanted to double check if the system is already set in stone about how the loot "looks like" after the mob dies? Do I see the model of and the count of animal skin/skins dropped when I kill the bear on the ground when I hover over the mouse on the textured drop model (which in few seconds could be taken and lootable by anyone crossing the path) or is it more like wow's mobs' backpack? Saw this message in wiki, but don't know if I understood it correctly so please be free to
I'm pretty new here and still didn't read the whole AoC Wiki page ^^ so I'm sorry if this was already discussed or even decided a long time ago, but I just wanted to double check if the system is already set in stone about how the loot "looks like" after the mob dies? Do I see the model of and the count of animal skin/skins dropped when I kill the bear on the ground when I hover over the mouse on the textured drop model (which in few seconds could be taken and lootable by anyone crossing the path) or is it more like wow's mobs' backpack? Saw this message in wiki, but don't know if I understood it correctly so please be free to
0
Comments
So either loot right for a mob goes to the player with the highest contribution in its killing or it will be split amongst the contributors - if that is possible (might not always be the case).
Aren't we all sinners?
Like when Steven brought up how he covered the ground in mass loot to lag out the server so the opposing team couldn't win the battle. I forget which mmorpg he was talking about specifically though.. lol
Understood. I guess it's a very personal thing, but I got so emotionally attached to the idea of how good the game design was made to "hear" the full drop in L2 when it's chance to drop is 1/350.000 (an example) and how much excitement and adrenaline rushes through the body at that point that I couldn't think about any other better loot drop design idea than this. I think it added such a huge extra layer on the game. But ofc, I am not a developer, so just an opinion as a consumer of a very particular game for a very long time.
The feeling of actually looting the dead mobs body is so much better than clicking on a backpack of sack or something like that.
In this discussion we refer to "backpack" what your mentioned classic wow did.
I wish Ashes went for the same design, but I understand why they probably won't.
then someone pk you and took it xDDD
i get the sound hing, it happens to me as well, but at the end of the day im just pressing E on a mob or clicking lol.
i wish drops would go to my inventory automatically lol yes im lazy to pick them up T_T plus faster exping
The sheer adrenaline and dopamine hit this gives you can push you to play the game for much longer. Seeing a new icon on a list is nowhere near close to that imo.
Also, one of the other core memories for me was finding a full Doom mage body just lying in grass under a tree. I was farming near to it and was simply spamming pick up button, when my character suddenly ran a bit too far and I saw what I picked up. This kind of thing wouldn't happen with backpacks either.
In other words, it's about the small things that keep you going even if the game might've started feeling a bit stale (or at least the grind has). I remember these events for a reason. They were huge spikes in excitement during my gameplay, and you need those in the game not only to have these kinds of stories to tell but to keep the game exciting.
i think you wont be able to get full items from mobs in aoc though, just certificates
but i suppose most people dont like it.
i really like staying in one spot, killing mobs for hours (and the faster i can kill them the better). i prefer it over spending hours walking around questing.
Prison Wallet ? OHHHHH !!! * Devil Artemis Zarbon Moan in the Distance *
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
That's where the rare items with low % drop rates are hidden when looting lol