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Gen Z HATES MMORPGs

ZYBAKZYBAK Member, Alpha Two
https://youtu.be/aaUmb0p9iC0?si=LP7Q_gIl1g_QmtOT

I've been making MMORPG related content for 13 years. Viewing my YouTube analytics my audience has shifted from 90% of viewers being 24 or under to ZERO PERCENT!

Needless to say I'm concerned with the genre as a whole if it doesn't appeal at all to younger gamers.
Join the other 200,000 people and subscribe to my YouTube channel: https://www.youtube.com/ZybakTV

Comments

  • DepravedDepraved Member, Alpha Two
    edited October 2023
    well, maybe they just dont care about the mmorpg you play or they dont care about you.

    make minecraft, habbo hotel and roblox videos and you will get their attention :D
  • Companies have and continue to design their games to appeal to certain demographics and different generations. Unfortunately this means kids these day grow up to games full of microtransactions and manipulative designs. Growing up thinking this is how video games are supposed to be directly impacts the consumers mindset allowing the companies to get away with it. The term MMO doesn't have the same weight it used to with technological advancements compared to 20+ years ago. Many online games can have massive player pools now regardless of fantasy RPG or FPS etc.

    Glad I grew up in the golden age of gaming instead of this capitalist consumer age.
  • NiniellNiniell Member
    edited October 2023
    Gen Z hates everything that must put effort, time and focus to build something, they hate to persist....
    It becomes even worse if the game doesnt have autoplay, microtransactions or the credit card button.
    Also, the guild/group concept is going into extinction, for them, a group can only have max 5 Gen Z....
    Imagine if they discover about lineage 2 castle sieges.....
  • TyranthraxusTyranthraxus Member, Alpha Two
    To be fair to them, games have been in a very stale state, in the last many years. Games should have gone the direction of AoC: innovation, new game mechanics, and unique features.

    My best friend's kids are very into console-gaming and games like Fortnite. Single-player games that you *can* work together for - but can equally be played as a lone player. Yours truly misses the days of big guilds in SWG, and MMO's that feature group-content and group-oriented goals.

    Before Kickstarter though, it was *entirely* up to the AAA companies to produce MMOs and big-title games. Hopefully, AoC will gain success and a strong foothold. If it does, then hopefully there will be far-sighted AAA companies that will also follow suit, giving us better-quality games that don't nickel-and-dime their players, as a business model.



  • edited October 2023
    To be fair to them, games have been in a very stale state, in the last many years. Games should have gone the direction of AoC: innovation, new game mechanics, and unique features.

    My best friend's kids are very into console-gaming and games like Fortnite. Single-player games that you *can* work together for - but can equally be played as a lone player. Yours truly misses the days of big guilds in SWG, and MMO's that feature group-content and group-oriented goals.

    Before Kickstarter though, it was *entirely* up to the AAA companies to produce MMOs and big-title games. Hopefully, AoC will gain success and a strong foothold. If it does, then hopefully there will be far-sighted AAA companies that will also follow suit, giving us better-quality games that don't nickel-and-dime their players, as a business model.




    It's part of the reason I worry about how much instanced/queued content they want to add to the game. The first year(s) of an mmorpg in general is some of the best experiences. What unfolds in the after years is worrisome if they don't stay true to their design for the sake of "success" aka selling out integrity and design for money like many games and companies before them. I'm seeing the foundational implementation of similar designs being added with dev updates. So I hope they're not overlooking certain things too carelessly.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    edited October 2023
    Just watched the YT video. Interesting statistics!

    I work in performance marketing and have weekly calls with Meta to speak on performance for our clients. One thing Meta always stress about is relevancy and that you can't go against the data. You cannot go against the wave. That's bad business. Good business is riding the wave and improving that wave. It's called skyscraping. Apple is a good example of a business that is skyscraping. Android have been doing everything Apple is currently doing years ago, Apple just takes those ideas and improve upon it. Intrepid is actually doing the same thing, they are taking bits and pieces from other games and improving upon it. That's good business.

    Data is important. Meta is the king of the world and every business in the world rely heavily on them.
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  • TricksterTrickster Member, Alpha Two
    To be fair there are very little things that they don't hate or complain about it... :)
  • RazThemunRazThemun Member, Alpha Two
    Reality is every generation has their thing. Current gamers coming into the fold are very much attached to their phones. So a good amount of them will be playing games on their phones. No different then those who mostly played on consoles... why did they go for consoles? More affordable, didn't need the internet, that is what their friends had... etc. etc. etc.

    A few of my nephews game on pc. The rest of my nieces and nephews do all gaming on their phones. It is what it is. They will flock to what is fun in their eyes and where their friends hang out.
  • @RazThemun think it's more than just the devices they game on.
  • RazThemunRazThemun Member, Alpha Two
    @RazThemun think it's more than just the devices they game on.

    Oh certainly more factors. But the reality most game on a phone/tablet now result in no mmorpg logging in. Phones simply can't handle it at this stage.
  • edited January 1
    RazThemun wrote: »
    @RazThemun think it's more than just the devices they game on.

    Oh certainly more factors. But the reality most game on a phone/tablet now result in no mmorpg logging in. Phones simply can't handle it at this stage.

    True, although those gaming smart phones are getting a lot better surprisingly much like the steam decks. Those gaming phones are essentially just a computer with a telecom card in it. I've considered turning my desktop into a cell phone before haha.


    Considering how good GPU's are getting (or even CPU/GPU hyrbids), things could change quite interestingly over the next decade with mobile gaming from hand held to smart phones. Consoles are more GPU integration vs CPU since OS and background functions for design are more specific driven compared to PC gaming. Nvidia is going all in on AI chips, they dont really care about the GPU gamer market (even though they'll keep selling over priced products to gamers with fomo). AMD making some foot prints in the industry now too. They're going into AI chips now too but keeping gamers in mind.

    Big things coming in the tech world :smile:

    MMORPG's have been ported over to steam decks, shouldn't be long before gaming smart phones get there with what was mentioned above :wink: Practically the same size now... haha
  • Most Zoomers do not even know about mmo-rpgs let alone, hate them.
  • edited January 10
    Chonkers wrote: »
    Most Zoomers do not even know about mmo-rpgs let alone, hate them.

    A generation is commonly about 20 years. (used to be anyways)

    Assuming Gen z is mid 90's-ish that would mean the youngest of the Gen Z is in their teens.

    Generation A(alpha) or as I like to say Generation Artificially Intelligent, their oldest would be early teens/pre-teens now.

    One thing is for certain, they keep debating and retconning generational start dates with micro generations with generations now being like 16 years apart.

    It's dumb regardless but they definitely changed it over the last few decades.
  • It will sure be surprising to see a non-P2W MMORPG coming out in this day and age. I'm glad Steven Sharif saw fit to come out with it.

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