Azherae wrote: » At what point exactly does the mob change to become easier? Or is it that the player is just 'choosing to set their own character to be stronger' and the Mobs stay the same?
Imoxator wrote: » How would this suggestion apply to PvP content? Node sieges? Guild wars? Castle sieges? Caravans? Open-world PvP?
Flashfirez23 wrote: » Imoxator wrote: » How would this suggestion apply to PvP content? Node sieges? Guild wars? Castle sieges? Caravans? Open-world PvP? I think this would just apply to PVE. But, maybe someone could come up with something cool for PVP. I haven’t thought of that but it could be interesting.
NiKr wrote: » This simply doesn't work with normal open world setting. ESPECIALLY in Ashes, where you have owpvp as well. Someone might go hardcore to get some good loot, while another group couldn't give 2 shits about the loot so they go on the easiest difficulty and can now mess with anyone else's farm in the simplest way, because they're not getting hit anywhere near as hard as their victims. Instanced content will be balanced however Intrepid wants to balance it, so there's no need to implement difficulty options there. Also, we already, supposedly, allegedly, theoretically, WhoTheFuckKnowsIfItsInTheGameStill-ly have scaling difficulty that's based on your previous clears within a dungeon, so if you want harder content - just git gud.
Flashfirez23 wrote: » I mean Lord of the Rings has open world PVP content and it works don’t see why Ashes can’t make it work
Depraved wrote: » there is ow pvp in lotr? since when? o-o
Flashfirez23 wrote: » So, Lord of the Ring Online. Recently, added adjustable difficulty to their game. Where the harder you make enemies the more XP and better loot you get to make the difficulty worth the effort. I think this could be a great addition to Ashes. Everyone has a different level that they want to play mmos at and I think that’s perfectly fine. Some people like easy games while other people like more challenging content. I think this would please everyone and allow people to have the experience they want. What do you think of Ashes doing something like this?
Solvryn wrote: » Flashfirez23 wrote: » So, Lord of the Ring Online. Recently, added adjustable difficulty to their game. Where the harder you make enemies the more XP and better loot you get to make the difficulty worth the effort. I think this could be a great addition to Ashes. Everyone has a different level that they want to play mmos at and I think that’s perfectly fine. Some people like easy games while other people like more challenging content. I think this would please everyone and allow people to have the experience they want. What do you think of Ashes doing something like this? There will be tiered difficulty in Ashes, depending on your node level.