Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Suggestion] Slurred Speech for Drunk Player Characters
Teyloune
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hejo,
Wouldn't it be fun if our characters slurred their speech (when using text chat) when they are drunk?
The effect of slurring of speech would roughly last until the drunkenness effect wears off.
So, if you want the effect to last longer, simply drink more.
It would change up what a Player Character says in Chat, their text.
When I type: "So what were you saying about the dungeon?"
It might come out as: "Ssho what were you shayin' 'bout the dun...Hic! dun-dungeon?"
Why add this to the game?
It would be amusing.
Fun.
It's good when games are fun.
On a basic level, it should be rather simple to impliment this, just some character replacement for text, introducing delays, and adding some hiccups.
Wouldn't it be fun if our characters slurred their speech (when using text chat) when they are drunk?
The effect of slurring of speech would roughly last until the drunkenness effect wears off.
So, if you want the effect to last longer, simply drink more.
It would change up what a Player Character says in Chat, their text.
When I type: "So what were you saying about the dungeon?"
It might come out as: "Ssho what were you shayin' 'bout the dun...Hic! dun-dungeon?"
Why add this to the game?
It would be amusing.
Fun.
It's good when games are fun.
On a basic level, it should be rather simple to impliment this, just some character replacement for text, introducing delays, and adding some hiccups.
1
Comments
If some "beer" gives you a stat that could be used in some circumstance and then it also messes up your chat - I'm against that.
It's confirmed chat bubbles will be a feature - while voice-acting will not.
Slurred speech seems highly un-needed, and reeks of feature-creep. Would oppose this.
At prime time I don't think I ever had more than 1 frame in Coronet. Good times
Nah, not really.
In relation to speech bubbles. I imagine they're a proximity/range thing depending on method
IE
/say vs /yell
/group vs /raid
obviously toggle on or off for each option as well.
Everquest beer would give you a str bonus (i think stam too) and reduce ur int/wis and charisma by alot :P it would also fuck up your field fo view and stretch it out and u would wobble from side to side slightly lol
Pretty sure it randomly inserted random letters in what you type aswell occasionaly
Players can mess around with their speech whenever they wish. No need for the game to provide that.
To that end, why not have alcohol affect all your skills? Throwing a fireball while drunk could have it go zipping around like a deflating balloon. A forward charge could turn into a cartwheeling wipeout halfway through. Imagine a drunken barfight between two belligerent Dunir, or a contest to see who can down the most booze before blacking out.
If it's not going to impact gameplay at all, why even have it? RP is all well and good, but playing pretend in the chatbox can only do so much.