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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PvE challenges and competitions - ideas
Saabynator
Member
I have had an idea for some time now, but I have never seens it implemented in any MMOs I have played.
There is always tons of PvP challenges. Especially so in AoC, they have really ramped up stuff to do in PvP, that seems meaningful.But what anout PvEvP.
What about having some instances dungeons or trials, where you need to do well in PvE, vs another group in PvE. Like a battleground for PvE. So lets say, you go through a sort of "wave" challenge. Those who survives most waves, wins. You can setup the group anyways you want to, and just survive. Winners get an extra reward or the chance to fight a boss the others wont get.
This could be for a dungeon too. A PvE regfular dungeon, where there is checkpoints. So there are 3 handles in the dungeon, those who turn 2 out of 3 first, wins. The others dungeon stops and the winning group gets to fight the final boss for a chance for epic look - or whatever.
See devs could run with this thing. We all know how popular DOTA is. So make a "dota" game in game. 1 healer, 1 tank, 3 dps or whatever. We all know how dota works.
Maybe a more simple PvEvP game would be a tower defence. Each group or raid starts with an amount of resources and they build towers to defeat the others PvE mobs, that they can send in. You make maze for the others mobs to walk through, TD style stuff.
In general, there is tons of stuff that could be made for PvE competition, that would be fun as hell, if made right.
Think it over Devs!
There is always tons of PvP challenges. Especially so in AoC, they have really ramped up stuff to do in PvP, that seems meaningful.But what anout PvEvP.
What about having some instances dungeons or trials, where you need to do well in PvE, vs another group in PvE. Like a battleground for PvE. So lets say, you go through a sort of "wave" challenge. Those who survives most waves, wins. You can setup the group anyways you want to, and just survive. Winners get an extra reward or the chance to fight a boss the others wont get.
This could be for a dungeon too. A PvE regfular dungeon, where there is checkpoints. So there are 3 handles in the dungeon, those who turn 2 out of 3 first, wins. The others dungeon stops and the winning group gets to fight the final boss for a chance for epic look - or whatever.
See devs could run with this thing. We all know how popular DOTA is. So make a "dota" game in game. 1 healer, 1 tank, 3 dps or whatever. We all know how dota works.
Maybe a more simple PvEvP game would be a tower defence. Each group or raid starts with an amount of resources and they build towers to defeat the others PvE mobs, that they can send in. You make maze for the others mobs to walk through, TD style stuff.
In general, there is tons of stuff that could be made for PvE competition, that would be fun as hell, if made right.
Think it over Devs!
1
Comments
If this is instanced, it could be interesting, but I'd definitely prefer if the rewards were very limited or simply non-gameplay-related.
Very true. There would need to be some sort of safe guard there. How it would be done, I am not sure. Maybe you can win coins or some sort of points, to buy something for in a shop. Make the games maybe over 15 mins long, maybe it would not be worth it for those trying to cheat.
Well, maybe it could be completely random. You had no say in who you would play against. So when you sign up, you just get whoever else signed up. Completely random, like a battle royale match.
And if it's anything longer, then do you expect people sit and wait for an opponent or to magically TP from wherever they are? What if they were fighting someone at the time of the TP?
What I'm trying to get at, this kind of thing only really works out in an instanced context, but Ashes is already limiting its instanced content, so adding a whole new system might be a bit too much for it.
Honstly, I think that should be up to the devs, since I dont know their game yet. But say you join up with a TD as a healer, and your just soloing out in the world, or crafting in your house. It could just pop up, like signing up for a PvP arena in another game. You should not be able to join if your in combat, finish the fight, then click yes - or something to that extend. You could make a premade group league and a completely random league. So solo guys or duos dont get mashed up against premade groups, with randoms.
But I do think it should be an instanced thing. So you sign up from anywhere in the world. Within some sort of rule about not being in sieges or whatever. Then it pops up, you instant teleport there and get dropped back where you were. You could also make it a city thing. Where citys could have the competition and you wign up in a fixed place. But I think people would find it awesome to do, but not if they had long waits or could not go chop wood or gather flowers while they did it. Makes sense?
PvE Players would sit in safety and use the teleport to instance function like LFG. Its not conducive to PvE players getting involved in the rest of the game. Especially if the rewards are equal to rewards from contested dungeons.
Sure. There is events out in the world lots of other game to see. There is static dungeons, sieges, town buiolding, crafting - what have you. This would just be an alternative for PvE players. A way for people who love to min max, likes to complete. Def an alternative to have fun, not a world changing thing. I just always wanted to compete in such things myself. See who breaks a dungeons fastest. Last longest in a wave game etc.
But ofcorce, rewarss for this should not outshine everything else. Graps some some of valute, that could buy you crafting materiels, some decent armor/weapons, dyes, a mount look, - could be anything players value, really.
Yes. I understand the concept and I agree with the general premise. However, a PvE Season would be far superior and give PvE Players reason to contest the dungeons as well as do the instanced content. Right now, the PvE players don't have much incentive to play - only vague ideas of what PvE will be like. We don't even know much about the hardest content in the game in terms of PvE. It would be good to have a server wide competition for PvE much like there will be a server wide competition for PvP.
Sure. Its just kicking tires i suppose Maybe they allready had the idea themselves. Competition is more or less always good, if its an alternative, in games like this.
I dont think they will have different servers. All servers have PvP and so forth.
I meant the PvE Season and PvP Season will work in tandem on each server. There are only PvX Servers.
What I could however see them doing at some point is having an open world dungeon that indeed has some sort of "race event" where groups will progressively be locked out from the deeper parts of the dungeon if they fall behind in the clearing. And to avoid excessive (not all!) exploits from bigger guilds participation could be lead to an access timer that gets greater the deeper a group has progressed in the dungeon.
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These NPCs should be first captured by groups of players and transported back to the node.
In the arena, players would fight against these NPCs to train them. Each time the NPC is defeated, it would get XP and would eventually level up. The animal husbandry artisans could help with the leveling up too.
These NPCs could later be used for defense during sieges.
So players should try to capture powerful NPCs which are useful in a way or another during a siege.
The competition part becomes interesting when NPC gets really powerful and only a few players or group of players can defeat it.
Though I do enjoy PvP, I dont have the time to play like I used too. So, PvP is fun, hardcore PvP - I am past my prime. But one thing there definetly is to little of, is PvE competitions. Strictly PvE players can be quite competative. Its a shame that hardcore builds usually run off wit the competition on raids and dungeons, where the good players in smaller guilds, with less playtime, can never get near that play time. But you can be good, even at level, even though your not in the PvE olympics.
by design and definition, pve can never be competitive. it can be challenging for sure, but never competitive.
there can be player made pseudo competitions though.
edit: also no to war mode. different kind of game
tbh i thought about him as was preparing my reply xDDDD but that wasnt my intention ;-;
Thats a weird statement. Ocoruce PvE can be competative. The definition PvE, does not have a clause that says it cant be. My suggestion makes it competative.
It looked like not driving on roads slowed you down. But Caravans are not a PvE competition, its a PvP competition. Playrs can attack and destroy cavavans, be it ship or wagon.
In AoC, let's imagine the Goblins of the Dark Mountain are at war with the Orcs of the White Frots (GDM v OWF).
This way there would be pve deatched from pvp, but pvp and pvp are very there for you.
At the end of the event (could be a one month event) then one side would win and create world effects for a month, some glints would be distributed, etc.
That's my idea, create a seasonal fictional factional war, let people subscribe to one side or to the other and even change sides after a cooldown. The war lasts for a month and the effects will remain for the following month