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Opinions on Commodities in AOC or MMOs?

2

Comments

  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Steven: 'I'm against grinding in MMOs. You won't need to grind in Ashes.'
    Funniest shit I've ever seen, and I literally watched a rat turn herself into a pickle yesterday :D
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Steven: 'I'm against grinding in MMOs. You won't need to grind in Ashes.'
    Funniest shit I've ever seen, and I literally watched a rat turn herself into a pickle yesterday :D

    rat turned into a pickle? I'm intrigued.
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  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    rat turned into a pickle? I'm intrigued.
    Vtuber ttrpg session, nothing to see there :)
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Excellent news. I thought you meant someone else. Dangerous times.
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    NiKr wrote: »
    So literally everyone will have to grind mobs to survive. Want to be an artisan? Fuck you - grind mobs. Want to be a pvper/pirate/merc? Fuck you - grind mobs.
    Yes. Because Ashes is a PvX game.
    (Although, you can probably get Glint without just grinding.)
  • LudulluLudullu Member, Alpha Two
    Dygz wrote: »
    Yes. Because Ashes is a PvX game.
    But as Neura joked, Steven said there'd be no grind :)
    Dygz wrote: »
    Although, you can probably get Glint without just grinding
    Wish they said so, because they only said "remember mob certs? they are now glint (they're also player bound)". And I'm pretty sure mob certs only came from mobs.

    Stolen glints are tradeable, but that only comes from PKing and I'm fairly sure Steven said he doesn't want a lot of PKing, so ya ain't trading much glint either.

    And if we can buy glint from npcs, then it definitely sounds like the biggest money printer in the world. You buy glint > trade it for coms > multiply com's worth by trucking them > get a shitton of gold > buy even more glint > ??? > endless profit.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    Azherae wrote: »
    Anyone else wanna handle this or do I have to do it?

    Do we even have anyone left that Liniker actually LISTENS to?

    @Azherae I know you are upset because someone disagreed with your shit takes, but if you are gonna tag me to call me out at least try to make a counter argument or actually say something that makes sense 😉
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  • LudulluLudullu Member, Alpha Two
    Liniker wrote: »
    I know you are upset because someone disagreed with your shit takes, but if you are gonna tag me to call me out at least try to make a counter argument or actually say something that makes sense 😉
    Glint = gold. Commodities = multiplier on that gold. Both of those are a faucet, not a sink. The only small sink is the caravan prices, but it's only a sink if you die. Any guild would probably be able to defend their caravan, which means they're only fauceting gold instead of ever sinking it.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Liniker wrote: »
    I know you are upset because someone disagreed with your shit takes, but if you are gonna tag me to call me out at least try to make a counter argument or actually say something that makes sense 😉
    Glint = gold. Commodities = multiplier on that gold. Both of those are a faucet, not a sink. The only small sink is the caravan prices, but it's only a sink if you die. Any guild would probably be able to defend their caravan, which means they're only fauceting gold instead of ever sinking it.

    Glint = Currency. Commodities = Sink. Gold = Currency. Trade = Faucet. Exact numbers are difficult to state. I doubt multipliers will be so high or even exist in the same format. Same with the local prices. It would be good if 1 common glint did not equate to 0.75 gold. It would be nice if it was a 1:1 conversion for common glint. A Gold Standard for local prices. The superior glints can be more than 1:1 conversion balanced all the way to 1:6 for Legendary Glint to Gold at local prices.
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  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Glint = Currency. Commodities = Sink. Gold = Currency. Trade = Faucet. Exact numbers are difficult to state. I doubt multipliers will be so high or even exist in the same format. Same with the local prices. It would be good if 1 common glint did not equate to 0.75 gold. It would be nice if it was a 1:1 conversion for common glint. A Gold Standard for local prices. The superior glints can be more than 1:1 conversion balanced all the way to 1:6 for Legendary Glint to Gold at local prices.
    Commodities only work as a sink if you throw them out or lose them on caravan death. Trading gold only sinks the gold if you're trading with an npc (which is the caravan sink, but then you only "sink" that gold if you lose the caravan, otherwise it's just an investment).
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    NiKr wrote: »
    Glint = gold. Commodities = multiplier on that gold. Both of those are a faucet, not a sink. The only small sink is the caravan prices, but it's only a sink if you die. Any guild would probably be able to defend their caravan, which means they're only fauceting gold instead of ever sinking it.

    so, when we are talking about glint, you need to take the context that I am comparing it to what was previously known as hunting certificates, lets start from there,

    hunting certificates = gold, you'd grind certificates, bring them from point A to point B and generate gold

    with glint, you need to farm it on your own since its bound, and as mentioned during the stream, glint will also be used to pay for Tax on buildings we own or citizenship dues, so that's the first gold sink layer that we didn't had previously with certificates since their only purpose was to make gold,

    when we convert it to commodities theres also the conversion rate dependent on the node that can act as a gold sink, and when you transport it, theres always the risk of losing your caravan and when the caravan is destroyed there is now a higher chance of someone just breaking into the crates and that will further destroy part of the loot making for an extra layer of gold sink, instead of how it worked with certificates that it would mostly be transferred from one player to another,

    so yes, glint does introduce more gold sinks into the economy compared to the previous hunting certificates
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Glint = Currency. Commodities = Sink. Gold = Currency. Trade = Faucet. Exact numbers are difficult to state. I doubt multipliers will be so high or even exist in the same format. Same with the local prices. It would be good if 1 common glint did not equate to 0.75 gold. It would be nice if it was a 1:1 conversion for common glint. A Gold Standard for local prices. The superior glints can be more than 1:1 conversion balanced all the way to 1:6 for Legendary Glint to Gold at local prices.
    Commodities only work as a sink if you throw them out or lose them on caravan death. Trading gold only sinks the gold if you're trading with an npc (which is the caravan sink, but then you only "sink" that gold if you lose the caravan, otherwise it's just an investment).

    its currently a sink because the gold buying power is less than a 1:1 conversion. Sure, you can multiply via trade but that's a separate calculation. Its not the glint being traded, its the commodity. So, the commodity is either a sink or an investment with risk of sink. On a bad day, its just a sink. On a good day, its a vibrant trade.
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  • LudulluLudullu Member, Alpha Two
    Liniker wrote: »
    so, when we are talking about glint, you need to take the context that I am comparing it to what was previously known as hunting certificates, lets start from there,

    hunting certificates = gold, you'd grind certificates, bring them from point A to point B and generate gold

    with glint, you need to farm it on your own since its bound, and as mentioned during the stream, glint will also be used to pay for Tax on buildings we own or citizenship dues, so that's the first gold sink layer that we didn't had previously with certificates since their only purpose was to make gold,
    Certs meant gold, just as glint does. We had taxes before. So that gold you woulda gotten from certs is the same "gold" you're paying in glint now. There's been no change to this system.
    Liniker wrote: »
    when we convert it to commodities and transport it, theres always the risk of losing your caravan and when the caravan is destroyed there is now a higher chance of someone just breaking into the crates and that will further destroy part of the loot making for an extra layer of gold sink, instead of how it worked with certificates that it would mostly be transferred from one player to another
    As I said, losing the caravan is a sink, but it's not a sure thing that you lose it, while it will most likely be a sure thing that you multiply your gold if you set out on that caravan.

    Also, we've known that dead caravans sink a part of the cargo, so that hasn't changed. The broken crates might result in a lower yield of gold to their seller, but it's still a gold faucet because it creates gold in the economy instead of removing it.
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    NiKr wrote: »
    Glint = gold. Commodities = multiplier on that gold. Both of those are a faucet, not a sink. The only small sink is the caravan prices, but it's only a sink if you die. Any guild would probably be able to defend their caravan, which means they're only fauceting gold instead of ever sinking it.

    I'm trying to understand what is substantially different from the hunting certificate system. I see what I kinda call the "mega guilders" defending the current system on the forums. And I see you Nikr and Azherae and some of the other typical people opposed to it.

    I'm just as wary of the mega guilders as anyone lol. But I can't really see a substantial difference. I mean I see some difference. The main thing being that glint won't be tradeable. But what am I missing?

    You grind mobs and you make money right? It was the same with hunting certificates. You transported them to farther off places to make more money. It was always going to be something that benefitted organized guilds through the caravan system. But can also benefit people who realize that it's a major part of the game and they should do it too.

    I'm open to seeing what I'm missing. What am I missing.
  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    its currently a sink because the gold buying power is less than a 1:1 conversion. Sure, you can multiply via trade but that's a separate calculation. Its not the glint being traded, its the commodity. So, the commodity is either a sink or an investment with risk of sink. On a bad day, its just a sink. On a good day, its a vibrant trade.
    It literally cannot be a sink because it creates gold. You selling anything to an npc for gold is a faucet. It doesn't matter how much gold you get for it, because you've just added gold to the economy. Adding = faucet. Removing = sink.

    If we can buy glint from npcs for gold then that's a sink, but did they mention that we can do that? If I missed that - I'm wrong and there is a sink related to this system.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    its currently a sink because the gold buying power is less than a 1:1 conversion. Sure, you can multiply via trade but that's a separate calculation. Its not the glint being traded, its the commodity. So, the commodity is either a sink or an investment with risk of sink. On a bad day, its just a sink. On a good day, its a vibrant trade.
    It literally cannot be a sink because it creates gold. You selling anything to an npc for gold is a faucet. It doesn't matter how much gold you get for it, because you've just added gold to the economy. Adding = faucet. Removing = sink.

    If we can buy glint from npcs for gold then that's a sink, but did they mention that we can do that? If I missed that - I'm wrong and there is a sink related to this system.

    Its a sink because you can pay taxes at 100% value and buy property at 100% value. Instead you want to buy commodities worth 75% value. Sure, you can multiply the 75% value if your able but I'd rather buy a House, turn it into a Mansion and still receive 100% value of the Mansion price for example. Risk is also involved of course but nothing in the game is riskless. I've tried to eradicate the sink with a Gold Standard or 1:1 base conversion because the taxation is still there to be a sink.
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  • LudulluLudullu Member, Alpha Two
    Okeydoke wrote: »
    You grind mobs and you make money right? It was the same with hunting certificates. You transported them to farther off places to make more money. It was always going to be something that benefitted organized guilds through the caravan system. But can also benefit people who realize that it's a major part of the game and they should do it too.
    It's easier to make money now.

    Previously you'd be tied to a location of your grinding. If you farmed wolf pelts in the only location where those wolves lived - the drop in their population would mean that you gotta move your grinding location if you wanted to keep your income pace.

    Now you can just grind whoever and wherever (at least it seems so right now) and then simply decide which nodes you wanna travel between for the biggest benefit.

    Grinding in the same place would've also hinted to other guilds that you might've been planning on bulk selling those pelts, which would make attacking your caravans easier, cause you could only send them from the pelt location (well, unless you transported them in tiny amounts to some other place, but that's a whole different discussion). Now you can choose a random node and a random destination and no one would be the wiser.

    Also, if glint drops like mats (that is, one per person per mobs, rather than a small piece to everyone in the party) then big guilds can have designated Glinters who amass big volumes of glint and offload their commodities onto others' caravans. And unless you know the Glinter - ya ain't catching the guild's valuable caravans among all the potential decoys.

    In other words it's now just simply easier to be a mega guild and have INSANE money. Though this is my own problem with the system. Azherae has other problems with it, because she sees the bigger economic picture.
  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Its a sink because you can pay taxes at 100% value and buy property at 100% value. Instead you want to buy commodities worth 75% value. Sure, you can multiply the 75% value if your able but I'd rather buy a House, turn it into a Mansion and still receive 100% value of the Mansion price for example. Risk is also involved of course but nothing in the game is riskless. I've tried to eradicate the sink with a Gold Standard or 1:1 base conversion because the taxation is still there to be a sink.
    But taxes exist before even the gold does now. Though, again, tax on gold existed before as well, so this is nothing new.

    Liniker made it sounds as if this system introduced some new sinks into the system.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Its a sink because you can pay taxes at 100% value and buy property at 100% value. Instead you want to buy commodities worth 75% value. Sure, you can multiply the 75% value if your able but I'd rather buy a House, turn it into a Mansion and still receive 100% value of the Mansion price for example. Risk is also involved of course but nothing in the game is riskless. I've tried to eradicate the sink with a Gold Standard or 1:1 base conversion because the taxation is still there to be a sink.
    But taxes exist before even the gold does now. Though, again, tax on gold existed before as well, so this is nothing new.

    Liniker made it sounds as if this system introduced some new sinks into the system.

    Yes, but you don't pay tax on taxes...You just pay the tax. The main issue I have with the change is that now I have to grind mobs, its not just a passion project. I have to grind mobs to utilise Glints. I can't just purchase Glints or trade for Glints. Thus, activities to make actual gold from players will have to be separate to the main economic forays.
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  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    I have to grind mobs to utilise Glints. I can't just purchase Glints or trade for Glints. Thus, activities to make actual gold from players will have to be separate to the main economic forays.
    On that we agree, but it's a whole separate discussion from economic sinks and faucets :)
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    NiKr wrote: »
    Neurath wrote: »
    I have to grind mobs to utilise Glints. I can't just purchase Glints or trade for Glints. Thus, activities to make actual gold from players will have to be separate to the main economic forays.
    On that we agree, but it's a whole separate discussion from economic sinks and faucets :)

    Monster Certificates were always faucets. I remember stating about my plans for Monster Certificates and people laughed at me like I was an idiot. Now the same people are saying the process is OP and want a nerf. I'm kind of bewildered by the process.
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  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    It's easier to make money now.

    Because glint is universal? I'm not trying to debate with you because I really don't have a firm grasp on this system and the stream yet. So I'm just discussing and asking questions.

    But I just pulled this from the wiki. "Glint is specific to an economic region and may be traded with commodities vendors for commodities." Watching the stream I did indeed get the impression that glint was universal though, contrary to that quote. But that quote is on the wiki.

    Either way, did we know for sure that hunting certificates were not universal also? I don't remember or know for sure.

    But supposing glint is universal. What if the commodities are not? You'd then need to have bulk glint at a specific location to buy commodities there. Which means you'd have to farm the glint near there, or caravan the glint itself in to that location so that you can buy the commodities.

    I'm still not seeing the major difference. But again, just discussing. I'm kinda firing from the hip here. Other people seem to have a much better grasp than I do on this system right now. I'm honestly kind of lost on the ramifications of all of this. Like legit. First livestream where I was like, ok what does this all mean.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Okeydoke wrote: »
    NiKr wrote: »
    It's easier to make money now.

    Because glint is universal? I'm not trying to debate with you because I really don't have a firm grasp on this system and the stream yet. So I'm just discussing and asking questions.

    But I just pulled this from the wiki. "Glint is specific to an economic region and may be traded with commodities vendors for commodities." Watching the stream I did indeed get the impression that glint was universal though, contrary to that quote. But that quote is on the wiki.

    Either way, did we know for sure that hunting certificates were not universal also? I don't remember or know for sure.

    But supposing glint is universal. What if the commodities are not? You'd then need to have bulk glint at a specific location to buy commodities there. Which means you'd have to farm the glint near there, or caravan the glint itself in to that location so that you can buy the commodities.

    I'm still not seeing the major difference. But again, just discussing. I'm kinda firing from the hip here. Other people seem to have a much better grasp than I do on this system right now. I'm honestly kind of lost on the ramifications of all of this. Like legit. First livestream where I was like, ok what does this all mean.

    Basically, Glint is universal. You can get glint right next to a node and buy Commodities in the node which are specific to that Node. Then trade elsewhere for huge profits. Farm glint right next to the new location, buy local commodities and return journey making a huge profit. Monster Certificates only gave huge profit in one direction. Glints give huge profit in both directions. Thus, doubling the profit.
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  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Monster Certificates were always faucets. I remember stating about my plans for Monster Certificates and people laughed at me like I was an idiot. Now the same people are saying the process is OP and want a nerf. I'm kind of bewildered by the process.
    I haven't read the main feedback thread, but I don't think majority of presented problems have been with the faucetness of the system. The output volume of that faucet is definitely a potential problem, but not the faucetness itself, cause that was always known to be the case.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Monster Certificates were always faucets. I remember stating about my plans for Monster Certificates and people laughed at me like I was an idiot. Now the same people are saying the process is OP and want a nerf. I'm kind of bewildered by the process.
    I haven't read the main feedback thread, but I don't think majority of presented problems have been with the faucetness of the system. The output volume of that faucet is definitely a potential problem, but not the faucetness itself, cause that was always known to be the case.

    We don't know the output volume of Glints though. Could be 1 glint from 10 mobs, or, 1 glint from 100 mobs. Could be 1 glint from 1 mob like the old Monster Certificates though. The main issue is the multipliers and the double profit from a there and back trip.
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  • LudulluLudullu Member, Alpha Two
    edited November 2023
    Okeydoke wrote: »
    But I just pulled this from the wiki. "Glint is specific to an economic region and may be traded with commodities vendors for commodities." Watching the stream I did indeed get the impression that glint was universal though, contrary to that quote. But that quote is on the wiki.
    If you check the references for that line - it's all old stuff. Lex just equaled cert design with glint design, but there's been no indication that they are similar.

    As for the bigger benefits, Neura pointed that out.

    edit: And as for glint weight/volume - we don't know that either. If glint items are completely different, don't act as currency (one growing into the other) and have limited stack sizes - I guess they could potentially serve as previously known certs and you'd have to move them between nodes.

    But we lack that info rn, so I'm just going off of what I think is happening and what I could see and extrapolate from the stream.
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Basically, Glint is universal. You can get glint right next to a node and buy Commodities in the node which are specific to that Node. Then trade elsewhere for huge profits. Farm glint right next to the new location, buy local commodities and return journey making a huge profit. Monster Certificates only gave huge profit in one direction. Glints give huge profit in both directions. Thus, doubling the profit.

    Now I feel stupid because I still don't get it haha. How is it both directions? Like god damn what am I not getting.

    Does it boil down to if the commodities themselves are universal or region specific?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Okeydoke wrote: »
    Neurath wrote: »
    Basically, Glint is universal. You can get glint right next to a node and buy Commodities in the node which are specific to that Node. Then trade elsewhere for huge profits. Farm glint right next to the new location, buy local commodities and return journey making a huge profit. Monster Certificates only gave huge profit in one direction. Glints give huge profit in both directions. Thus, doubling the profit.

    Now I feel stupid because I still don't get it haha. How is it both directions? Like god damn what am I not getting.

    Does it boil down to if the commodities themselves are universal or region specific?

    To be even more basic and to reveal my theoretical plan:

    Say I've killed 10 World Bosses and I have 10 Legendary Glints. I spent 2 Legendary Glints in Node A and travel to node B making a x50 Profit. Then I spend 2 Legendary Glints in Node B, do a return journey at x50 profit. Then repeat until all 10 Legendary Glints are spent. All at x50 profit. Because the Legendary Glints are worth the top prize in both locations even though I farmed them elsewhere.
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  • LudulluLudullu Member, Alpha Two
    Okeydoke wrote: »
    Now I feel stupid because I still don't get it haha. How is it both directions? Like god damn what am I not getting.

    Does it boil down to if the commodities themselves are universal or region specific?
    Coms are region specific, but the currency that you purchase them for is not. And as was shown in the stream you'd be getting glint during your caravan journey, because there'd be mobs along the way.

    So you'd be making money, while you're multiplying your money. And then at your destination you can use some of the money you made to create another multiplier and send it to another place, and once again make money on the journey.
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    Say I've killed 10 World Bosses and I have 10 Legendary Glints. I spent 2 Legendary Glints in Node A and travel to node B making a x50 Profit. Then I spend 2 Legendary Glints in Node B, do a return journey at x50 profit. Then repeat until all 10 Legendary Glints are spent. All at x50 profit. Because the Legendary Glints are worth the top prize in both locations even though I farmed them elsewhere.

    Ok I think I see. It's because glints are universal, if they're universal. So I think a big part of this is number 1, if they're universal or not. Seemed like they're universal to me though. Secondly, how hard they are to transport in order to do these two way transactions. Maybe some other factors involved too. But ok I think I see the issue now.

    So it makes making money from caravans easier. This applies to everyone though. But your main issue, I'm assuming, is that caravans will be a system that large, organized guilds benefit from more than the average player, so anything that makes caravan profit easier is a boon for those who are already most dominant in the game, mega guilds. Do I pretty much have it now.
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