Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Vendors acessability
Arya_Yeshe
Member
Can we control who has access to our vendors, whether it's the public, guild, or alliance?
I wouldn't want my vendor to be selling consumables to enemies or their alternate characters. There may be times when I want my vendor to sell exclusively to my guild. If someone I'm in pursuit of stops by my vendor and purchases my healing potions, that would be quite outrageous.
Also, preventing random people flipping my sell orders:
Your lumber-stealing neighbor isn't just swiping all the wood in the area, he is also buying up everything and reselling it at higher prices
Vendor acessability would be useful for stocking up guild members close by dungeons and such, otherwise there's a change guild members will find no products for sale
I wouldn't want my vendor to be selling consumables to enemies or their alternate characters. There may be times when I want my vendor to sell exclusively to my guild. If someone I'm in pursuit of stops by my vendor and purchases my healing potions, that would be quite outrageous.
Also, preventing random people flipping my sell orders:
- flipping: buy all your goods and relist them for higher prices
Your lumber-stealing neighbor isn't just swiping all the wood in the area, he is also buying up everything and reselling it at higher prices
Vendor acessability would be useful for stocking up guild members close by dungeons and such, otherwise there's a change guild members will find no products for sale
PvE means: A handful of coins and a bag of boredom.
1
Comments
Depends on the type of vending interface.
I think guild halls should have a vendor with set prices for guild members to use. The GM or Officer allowed should be able to apply the price points desired.
Vendor accessibility and rulesets should apply as freehold accessibility also applies for players to use their features. If say a tavern has low level items available like food/drink then I don't see why they wouldn't be allowed to adjust their own prices within reason. Perhaps even a min-max based on a server/region wide average.
this just sounds like the words of a bad merchant, only thing i kind of agree with is the ability to ban individual players from your store but that's it, everything else just sounds like you not understanding how a free market works
you dont want a good economy you just want power, your ideas are only good for you and yours not for the game, and for what you have done in other games i could not give less of a fuck
Yours truly had previously suggested a timer on re-selling, but have since changed views, on this. Item-flipping is a valid practice in game-economies, as well as IRL. Yes, it drives up inflation and prices - but that's the cost of a free-market system. I think the example given to me went something like this:
If you bought a painting at a garage sale for $25, would you really want there to be a rule/law that prevents you from re-selling it for $10million, if you found out it was actually a lost masterpiece?
it's inevitable.
That depends if it's regional lock, toon locked etc as well.
Also, don't want to upset the carebears too much with losses. So it probably wont be too severe.
Aye, but it sounds like an effective gold-sink, to me. As un-appealing as gold sinks sound? Yours truly has found that it's ultimately to the benefit of an MMO to have as many of them, as possible.
Actually doing that would be a double edged sword, might make clans think harder who they war or dont war when it impacts pvp, pve and market players!
@Arya_Yeshe ur back! where have u been!!! uve missed a lot of pvp hahaha