Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That's easy. Crafting. Crafting. Crafting. After that, crafting.
A glorious Man on a Blizzcon said something wise in recent Days.
" In Time, my Friend. In Time. "
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
1. PvP/ action combat
2. Node experience but with all services and mechanics actually working
3. A dungeon experience
4. Crafting and life skills. Basically non combat player activities
🤙🏽
I'd definitely like to see a Bard showcase before A2 starts and would like to see a teaser showcase of underwater dungeons & Underwater treasure hunting.
My favorites were the Archetype showcases and their class kits. Freeholds would've been my favorite but i personally didn't like the changes they decided to make with limiting it to lvl 50.
Can't agree with you more on this. This is definitely something i've been waiting for. I know its still in development so i've been trying to ask questions on just getting the "Names" of the different schools of augmentations, but haven't succeeded in that yet ;P
This
I mean, if we are truly getting 64 different classes, with 8 meaningfully differentiated healers (for example) and such, as opposed to getting one healer with 8 different flavors, that's going to be huge.
I personally think we're getting 64 mostly unique classes and am ready to get flamed by the naysayers (again). Steven has made very direct comments to this affect. But we need to see it to really know.
2) Summoner
3) Tulnar
4) Alchemy, Herbalism, Siegesmithing, Arcane Engineering, and things that go boom.
6) Boats/Siege
7) And my own Negalith Watermount
8) Also delete bows, add back cross bows and make Ranger a permanent support class.
Waited 5 years of Crowfall to never see it
A livestream with Bear McCreary would be nice to boot.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Y~eees ! >:-]
Y~EEESSS !!! >:-]
Also Yes.
Give me cool Demon- and Minotaurus-looking People !!
If brought in just well enough, Alchemy could be able to be S~OOOOO powerful.
And completely without being unbalanced and overpowered - because Everyone could be able to use it.
You mean being able to attack/siege a City bordering to the Ocean, with Ships and Boats ?? (Ò_Ó)
This would be sick as Hell, actually.
There are Bows ingame but no Crossbows ?
I could imagine that Crossbows get "later on", added back into the Game then. At the latest with an Expansion after the Vanilla Phase, for example.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I am ok with crossbows and potion launchers being merged into weapons that are accessible on all of the vehicles as a hand piece.
I saw a spear for instance with half physical and half magic damage on it. Is this a weapon for a fighter/mage?
Can I go Bard/Cleric and meaningfully assist the party Cleric/Cleric with healing the team?
Is there going to be a problem with too much cc in PvP combat and no cc breaks?
Is every fighter and rogue going to have to go secondary tank to make sure they don't get targeted down in large scale PvP?
Is there a reason for a Mage to go Mage/Ranger rather than Mage/Mage?
What class fantasies are possible, and which are not?
Can I stay mounted in combat and use a javelin on a Tank/Cleric to give myself that true paladin vibe?
Where is the Warlock devil pacts? Summoner/Cleric?
Where is the Druid plant magic hidden? Summoner/Ranger?
How do you make the other roles as useful as Tank and Cleric?
Maybe.
Right now i think it was stated, that the "Sub-Class" is like a few, handy, secondary Abilities and Gimmicks that usually another Class has, right ?
But nothing so strong that for Example a Bard/Cleric will feel as much as a Cleric - like a pure Cleric will do in Comparison.
Of Course,
i personally hope dear Intrepit will further work on the Sub-Class Mechanic after release. So that slowly but surely, the Combinations between Classes become more and more unique and feel a tiny bit more like their own Class.
I can fully Understand that this would be absolutely ridiculous for " Eight times Eight Classes " right at Release. So it can't be done right away.
That is actually a very interesting Question.
This would be cool. One could make this a "Tank/Cleric"-like thingy, to stay mounted in Combat for a limited time. Kinda like that one Skill in WoW where Paladins can summon their Mount in Combat for a few Seconds.
* smiles in Necromancer *
I think, instead of " Devil-Pacts ", we might get Pacts with the Dark Gods - or these weird Ancient Ones who may have managed to create a few REALLY powerful Individuals - who may or may not have this Ability to make a Pact with us.
No joking here -> if Intrepit will do this Part right, it will be an incredibly, if not insanely cool Aspect of the Game. Warlock Pacts - and how the other Summoners get and use their Powers once their Sub-Class hits and changes the Archetype for a bit.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Bard, Summoner and Rogue Classes
Race/Religion/Archetype Augements
Whether Name Reservation will happen before or during Alpha 2