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What You Want To AOC

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Comments

  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NyceGaming wrote: »
    As we all know, Alpha 2 is due out next year. We’ve had a lot of great showcases detailing this highly ambitious MMO. I’m personally very happy with what I’ve seen and haven’t been so excited for a game perhaps ever.
    With that being said, we basically get one instance of gameplay per month with goals of showcasing specific systems, features, or archetypes. CROSS POSTED WITH REDDIT FOR MORE RESPONSES
    LEADING UP TO A2 (as in recently or post A1) , what is one thing you’re wanting to see soon? Example: A specific archetype, a specific mechanic, naval content, stock market, augment/skill trees, etc etc.
    I’m hoping to use this as I means if gathering data/feedback if the community and perhaps this could be used to Intrepid as well. Also, apologies for the Punny Title; I’m a dad.
    Thank you,
    - Nyce

    That's easy. Crafting. Crafting. Crafting. After that, crafting.
    q1nu38cjgq3j.png
  • AszkalonAszkalon Member, Alpha Two
    Lineager wrote: »
    Game release

    A glorious Man on a Blizzcon said something wise in recent Days.


    " In Time, my Friend. In Time. "
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • arsnnarsnn Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    In this order
    1. PvP/ action combat
    2. Node experience but with all services and mechanics actually working
    3. A dungeon experience
    4. Crafting and life skills. Basically non combat player activities
  • SemperPeratusSemperPeratus Member, Alpha Two
    Would like a calendar system, just like World of Warcraft. But ofcourse better

    🤙🏽
  • ShadowVenShadowVen Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2023
    NyceGaming wrote: »
    As we all know, Alpha 2 is due out next year. We’ve had a lot of great showcases detailing this highly ambitious MMO. I’m personally very happy with what I’ve seen and haven’t been so excited for a game perhaps ever.
    With that being said, we basically get one instance of gameplay per month with goals of showcasing specific systems, features, or archetypes. CROSS POSTED WITH REDDIT FOR MORE RESPONSES
    LEADING UP TO A2 (as in recently or post A1) , what is one thing you’re wanting to see soon? Example: A specific archetype, a specific mechanic, naval content, stock market, augment/skill trees, etc etc.
    I’m hoping to use this as I means if gathering data/feedback if the community and perhaps this could be used to Intrepid as well. Also, apologies for the Punny Title; I’m a dad.
    Thank you,
    - Nyce

    I'd definitely like to see a Bard showcase before A2 starts and would like to see a teaser showcase of underwater dungeons & Underwater treasure hunting.



    Vaknar wrote: »
    👀

    📝

    I'd also be curious to hear, in addition to what you're looking forward to most, which livestreams this year have been your favorite, and why? c:

    My favorites were the Archetype showcases and their class kits. Freeholds would've been my favorite but i personally didn't like the changes they decided to make with limiting it to lvl 50.
    Dygz wrote: »
    Augments

    Can't agree with you more on this. This is definitely something i've been waiting for. I know its still in development so i've been trying to ask questions on just getting the "Names" of the different schools of augmentations, but haven't succeeded in that yet ;P
    6vhp4w6n7z62.png
  • AnasynAnasyn Member, Alpha Two
    Bard.

    This B)
  • AlmostDeadAlmostDead Member, Alpha Two
    100% the most impactful thing we need to see is the secondary archetype augment system. It could be one of the most defining aspects of AoC and will fundamentally define the depth of the game.

    I mean, if we are truly getting 64 different classes, with 8 meaningfully differentiated healers (for example) and such, as opposed to getting one healer with 8 different flavors, that's going to be huge.

    I personally think we're getting 64 mostly unique classes and am ready to get flamed by the naysayers (again). Steven has made very direct comments to this affect. But we need to see it to really know.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    1) True Hybrid Combat

    2) Summoner

    3) Tulnar

    4) Alchemy, Herbalism, Siegesmithing, Arcane Engineering, and things that go boom.

    6) Boats/Siege

    7) And my own Negalith Watermount

    8) Also delete bows, add back cross bows and make Ranger a permanent support class.
  • MorgalfMorgalf Member, Alpha Two
    It would be cool to see a full character build set up. Aka show me a class, with a secondary archetype, religion, social group, and race. Pick and choose between the augments and create a unique build. It would be nice to see how unique the characters will be.
    c8ybb18afj2p.jpg
    "The gods do not fear death. They greet death as an old friend. When your time comes to return to the ashes, move forward knowing death is merely one of many paths to a new adventure."
  • MayhemuXaMayhemuXa Member, Alpha Two
    edited November 2023
    Tracking ... if planned to be implemented

    Waited 5 years of Crowfall to never see it :(
  • AnimusRexAnimusRex Member
    edited November 2023
    I don't think it's been mentioned yet but I'd like to see hear a bit more of the music score. Not too much, because my need for discovery extends to the audio, but a bit more than we have been teased with so far.

    A livestream with Bear McCreary would be nice to boot.
    The girl watched the last of the creatures die and murmured a soft 'Thank you' to her rescuer.

    The stranger's eyes lifted to the blood red cloud on the horizon.

    'We have to move. It's not safe here.'
  • AszkalonAszkalon Member, Alpha Two
    Solvryn wrote: »
    1) True Hybrid Combat

    Y~eees ! >:-]

    Solvryn wrote: »
    2) Summoner

    Y~EEESSS !!! >:-]

    Solvryn wrote: »
    3) Tulnar

    Also Yes.
    Give me cool Demon- and Minotaurus-looking People !! B)

    Solvryn wrote: »
    4) Alchemy, Herbalism, Siegesmithing, Arcane Engineering, and things that go boom.

    If brought in just well enough, Alchemy could be able to be S~OOOOO powerful.

    And completely without being unbalanced and overpowered - because Everyone could be able to use it.

    Solvryn wrote: »
    6) Boats/Siege

    You mean being able to attack/siege a City bordering to the Ocean, with Ships and Boats ?? (Ò_Ó)

    This would be sick as Hell, actually.

    Solvryn wrote: »
    8) Also delete bows, add back cross bows and make Ranger a permanent support class.

    There are Bows ingame but no Crossbows ?

    I could imagine that Crossbows get "later on", added back into the Game then. At the latest with an Expansion after the Vanilla Phase, for example.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    Solvryn wrote: »
    1) True Hybrid Combat

    Y~eees ! >:-]

    Solvryn wrote: »
    2) Summoner

    Y~EEESSS !!! >:-]

    Solvryn wrote: »
    3) Tulnar

    Also Yes.
    Give me cool Demon- and Minotaurus-looking People !! B)

    Solvryn wrote: »
    4) Alchemy, Herbalism, Siegesmithing, Arcane Engineering, and things that go boom.

    If brought in just well enough, Alchemy could be able to be S~OOOOO powerful.

    And completely without being unbalanced and overpowered - because Everyone could be able to use it.

    Solvryn wrote: »
    6) Boats/Siege

    You mean being able to attack/siege a City bordering to the Ocean, with Ships and Boats ?? (Ò_Ó)

    This would be sick as Hell, actually.

    Solvryn wrote: »
    8) Also delete bows, add back cross bows and make Ranger a permanent support class.

    There are Bows ingame but no Crossbows ?

    I could imagine that Crossbows get "later on", added back into the Game then. At the latest with an Expansion after the Vanilla Phase, for example.

    I am ok with crossbows and potion launchers being merged into weapons that are accessible on all of the vehicles as a hand piece.

  • P0GG0P0GG0 Member, Alpha Two
    edited November 2023
    stick to making core mechanics of PvP fun, i want to be on a battle field and not a rigid PvE raid. anything after that wont really matter. combat is everything.
  • I want to see how the augment system adds to your character to change your character's role in combat and how gearing will go along side this.

    I saw a spear for instance with half physical and half magic damage on it. Is this a weapon for a fighter/mage?

    Can I go Bard/Cleric and meaningfully assist the party Cleric/Cleric with healing the team?

    Is there going to be a problem with too much cc in PvP combat and no cc breaks?

    Is every fighter and rogue going to have to go secondary tank to make sure they don't get targeted down in large scale PvP?

    Is there a reason for a Mage to go Mage/Ranger rather than Mage/Mage?

    What class fantasies are possible, and which are not?

    Can I stay mounted in combat and use a javelin on a Tank/Cleric to give myself that true paladin vibe?

    Where is the Warlock devil pacts? Summoner/Cleric?

    Where is the Druid plant magic hidden? Summoner/Ranger?

    How do you make the other roles as useful as Tank and Cleric?
  • AszkalonAszkalon Member, Alpha Two
    Can I go Bard/Cleric and meaningfully assist the party Cleric/Cleric with healing the team?

    Maybe.

    Right now i think it was stated, that the "Sub-Class" is like a few, handy, secondary Abilities and Gimmicks that usually another Class has, right ?

    But nothing so strong that for Example a Bard/Cleric will feel as much as a Cleric - like a pure Cleric will do in Comparison.

    Of Course,
    i personally hope dear Intrepit will further work on the Sub-Class Mechanic after release. So that slowly but surely, the Combinations between Classes become more and more unique and feel a tiny bit more like their own Class.

    I can fully Understand that this would be absolutely ridiculous for " Eight times Eight Classes " right at Release. So it can't be done right away.

    Is every fighter and rogue going to have to go secondary tank to make sure they don't get targeted down in large scale PvP?

    That is actually a very interesting Question.

    Can I stay mounted in combat and use a javelin on a Tank/Cleric to give myself that true paladin vibe?

    This would be cool. One could make this a "Tank/Cleric"-like thingy, to stay mounted in Combat for a limited time. Kinda like that one Skill in WoW where Paladins can summon their Mount in Combat for a few Seconds.

    Where is the Warlock devil pacts? Summoner/Cleric?

    * smiles in Necromancer *

    I think, instead of " Devil-Pacts ", we might get Pacts with the Dark Gods - or these weird Ancient Ones who may have managed to create a few REALLY powerful Individuals - who may or may not have this Ability to make a Pact with us.


    No joking here -> if Intrepit will do this Part right, it will be an incredibly, if not insanely cool Aspect of the Game. Warlock Pacts - and how the other Summoners get and use their Powers once their Sub-Class hits and changes the Archetype for a bit.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • BehagueBehague Member, Alpha Two, Early Alpha Two
    edited November 2023
    Military and Divine Nodes
    Bard, Summoner and Rogue Classes
    Race/Religion/Archetype Augements
    Whether Name Reservation will happen before or during Alpha 2
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