Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers.
I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth.
Earning those victories is an integral part of a gamers progression. Saw one streamer whom was not good at games, took them like 800 tries to kill Ornstein and Smough. The were so excited and proud when they accomplished it and so was I for them. They didn't give up.
These days, most players rely on guides, how-to videos, GPS markers and overlay maps instead of just using your brain and eyes to find it yourself.
EDIT:
Many gamers play the UI and Addons instead of the game.
Yeah, many people do play the UI and Addons instead of the game. I look forward to no addons in Ashes. Just myself, my skill and my team. Pushing the limits and exploring the world. Never gets old for me. I'm all for Steven's vision even if some implementations could still use a lot of work.
Don't get me wrong, certain visual/audio queues are great and all and we could/should expect to see some of them in ashes especially for procedurals and status effects.
I agree with Stevens vision to some degree. There's many things in the game I definitely don't like or agree with.
What sort of things don't you like? There's not much I don't feel comfortable to get used to. Most of my bugbears are semantics at best like decisions on designated names etc. There's still plenty of changes to occur so i'm not too attached to outcomes right now.
Some things I feel are just being implemented for the sake of " that would be cool" kind of mentality. I know things are subject to change over time but that doesn't mean it doesn't change the game directly. I made a list over the years.
Some of the things are the universal combat pets, the tab-targeting, the flagging system.
Dont really care for the mount designs, cosmetics, costumes, instanced pvp such as the arena.
Lack of current physics goals with player collision and combat projectiles, float-like combat, night time being so bright, siege artillery being driven since it's just a pile of wood, economy goals, player housing market issues.
Some things are not a game breaker for me but somethings make me go... oh fuck... I know where this going.
Just a few things off the top of my head.
haha that's fair I'm not a fan of how they kickstarted it with FOMO packages too. But I dont want to go down this whole things of what I'm not a fan of haha. It's their game at the end of the day. We can share our opinions and what not but i just feel they kept splitting the community with lack of decisiveness from the start.
They even said they didn't want to create a toy box theme park game, yet they're adding features related to that design to the game lol
Well, the kickstarter rewards are a different matter. I think the people persuaded the devs to make a kickstarter and the devs wanted to give back to the community. Still, it doesn't help the rest of us who won't have access to the same chances because we weren't aware in time.
The kickstarter and current packs are relatively the same thing. It's not just the fomo, it's the lack of information provided when selling cosmetics and skins. Bad choice in my opinion.
Yeah I agree. It would be nice to see the cosmetics etc on each race in the shop before purchase but the cosmetics started before the races were finalised. Such is the issue with open development. Anyone else would have the game live before opening cosmetics lol. I don't mind limited edition merchandise etc but I can see why some people call it fomo.
P.S. I'm jealous you have a space in your name.
it's literally what FOMO is (fear of missing out). Buy this before it's not available anymore for exclusives lol.
Open development definitely has it's cons especially with the lack of decisiveness from the devs and community opinions.
Why cant you get a space? someone else took the name with the space?
The vanilla forum doesn't allow spaces. Can only have a space if your pre-existent tag has a space. Can't change name to a spaced name lol.
I guess you could claim its fomo - i did check every cosmetic release to know whether I wanted something or not. Some in KS had all future cosmetics in their packages so those people don't get fomo lol. It really depends on the perspective. I have bought what I wanted and ignored the rest. I didn't think at the time 'I need to buy all these in case my mind changes later'. Though, I do sometimes regret my Py-Rai purchases these days. My bank balance would've been a lot healthier without my Py-Rai fixation to begin with lol.
lol I don't think we can compare that FOMO equally I've been following it for years just never got into the forums until well when I made the account. Learned some harsh lessons lets say about kick-starters and crowd funding.
But that's fair, support it if you feel that's for you. It's like the old saying in gambling. Never gamble anything you're not willing to lose/throw away.
Yeah too true. I used the ethos in my donations to the extra life. It was a gamble of course but the rewards were good. I gave all my rewards away though - Key and Pet to a Guildie, Board Game to the hospital. I didn't go in it to win it, it was more about personified ambition and roleplaying galore. I do love decent roleplay and I loved the devs in their roleplay. I do love pathfinder and DnD. The experience was glorious.
FOMO is something that happens in the buyers mind, not the sellers.
Tell that to the companies whom spend millions on psychologists and psychiatric professional to manipulate consumers into thinking that way. It's almost like advertising is a form of psychological manipulation...
Players who leave an mmorpg, if they return, they do not stay long. They are not attached to that mmo anymore as they were when they first started playing it.
So they will leave again.
AoC however requires dedication to maintain what you have in game.
A metro will fall if you don't care to defend your vassals. Players will lose freeholds. Resources and commodities stored in node storages will be lost too.
AoC is not letting players just go away and return to the same state they left.
It is made for players which can and want to stay in a single mmo.
I think with some time even WoW players who tend to be more aligned with the "unbothered PvE" gameplay loop might find appeal in Ashes provided more peaceful servers establish themselves. The community really has a lot of influence here on how different servers are.