Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
"last chance" for everyone.
Roxi
Member, Alpha Two
Hello. I have an idea (suggestion) that for each main class they add one ability that would be the “last chance for the player to survive.” Let's imagine that: A bard with 1-5% HP could perform “The Last Song” (a masterpiece composition) which could inspire his comrades to great deeds. An archer with 1-5% HP could activate the “Extreme Shooting” skill. A fighter with low health would go berserk and fight without fear. A tank with 1-5% HP, having remembered what he is fighting for, would stand “With all his strength”... increasing his regeneration, getting rid of fatigue (debuffs). A magician with any HP value would be able to cast a unique spell at the cost of the remaining HP. The summoner at 1-5% HP would summon a copy of himself so that he could leave the battle. The Rogue's "killer instinct" has been activated, increasing the chance of inflicting critical damage and accuracy.
with cooldown 30-60 min.
with cooldown 30-60 min.
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Comments
We both use last chance and you win.
Now your last chance is on cooldown, 30 minutes.
Some other guy comes alone and starts a fight with you. Your last chance has still 10min cd. You lose. How do you feel?
I'd like to see such skills of high impact but with different functions and different cooldowns. Such skills should compliment the rest of the class in a natural way, and so nobody can say my "X" was on cooldown.
In GW2 there is a skill like which makes you stand up and fight once more for a few seconds if you are downed. Activate the skill and if you kill anything while the timer is up then you will stay alive, but if you don't kill anything then you instantly die when the time is over. Twenty seconds cooldown.
https://wiki.guildwars2.com/wiki/Vengeance_(skill)
Might also be something one could put into the talent tree as an optional skill for those who want it.
That got me thinking just now: Since we do not know the health of our enemies, that would also mean there are not execution skills right?