Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Suggestion] Cosmetic Wardrobe
Teyloune
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hejo!
I'd love to see a wardrobe function for our cosmetic items like costumes, accessory skins, and all things transmog-related. It would make outfitting our characters super convenient.
Imagine a system where whole Costumes, individual Cosmetic skins that cover a specific slot or jewelry items (rings, necklaces), are neatly sorted into categories. You can easily search for what you need and use filters to quickly find the perfect look. No more digging through your inventory with hundreds of cosmetics - this system makes it quick, comfy, and effortless.
Check out this simple example from the game Allods Online:
Additionally, it would be nice to have the option to save certain cosmetic loadouts and name them.
Being able to search by set name, location found, method of acquisition, gear type, or item slot would be lovely!
What do you think?
I'd love to see a wardrobe function for our cosmetic items like costumes, accessory skins, and all things transmog-related. It would make outfitting our characters super convenient.
Imagine a system where whole Costumes, individual Cosmetic skins that cover a specific slot or jewelry items (rings, necklaces), are neatly sorted into categories. You can easily search for what you need and use filters to quickly find the perfect look. No more digging through your inventory with hundreds of cosmetics - this system makes it quick, comfy, and effortless.
Check out this simple example from the game Allods Online:
Additionally, it would be nice to have the option to save certain cosmetic loadouts and name them.
Being able to search by set name, location found, method of acquisition, gear type, or item slot would be lovely!
What do you think?
5
Comments
I'd also point to the wardrobe system in Cyberpunk, which is also well sorted and allows for different outfits to be made, editted and saved.
As i don't know Allods Online, i have actually no Clue how well this works - despite the nice Screenshot.
Is it comparable to the "Wardrobe-Function" or Transmog-Menu of for Example World of Warcraft ?
If Yes, that would be nice.
While i don't doubt Sir Steven and his mighty Crew will manage to do this, i am curious and am burning inside to see a Presentation of such a System anytime sooner or later.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
What I'm asking for is basically an improved version of that system, yes.
I can only hope that players have the option to turn other player's cosmetics off. Which in itself is also a double edged sword like the previous sentence.
I hope Intrepid stick to their original plan and doesn't allow numerals for health and mana and obscures all of that data.
Simply put, my "feats of strength" belong to me and if I choose to show them off, I can do so. Otherwise, its not anyones business what my gear is.
Rift and GW2 both did the system pretty well - the massive dye selections that they both had would be nice but, would take what we can get!
... Plus, they can monetize selling more than the basic amount of slots
May as well go all out on it.
A wardrobe for the wardrobe
Perhaps you can identify what aspects of similar systems that exist in other games can improve upon?
Feel free to use screenshots or other visual examples to help your points