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Wolves and Sheep dogs - Getting away with murder in the corruption system

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Comments

  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 2023
    Deleted due to multiple posting, sorry.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 2023
    Deleted due to multiple posting, my apologies.
  • AszkalonAszkalon Member, Alpha Two
    Depraved wrote: »
    why is that a concern? if the same guy keeps killing you, go somewhere else lol

    But what if i like him stabbing me to Death with his Blades ? What if i like knowing i help someone else to truly fall from grace and embrace becoming the lowest of the low ? :p

    Kidding.

    I am not concerned for myself. I shall do then just as you say. If there is a Playerkiller i can not beat - and Time after Time after Time he comes back and kicks my butt every single time,

    i shall just go somewhere else for the Timebeing. But what about Players who want for some Reason be in a certain Area ? ^^ I imagine some PvE-loving Folks with no big fighting Skills - complaining that someone always murks them.

    It will be me a bittersweet Pleasure, trying to help these Players to bring the Playerkiller to Justice. >:)
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • DepravedDepraved Member, Alpha Two
    tautau wrote: »
    In the wiki at https://ashesofcreation.wiki/Corruption, Steven says

    "There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[14] – Steven Sharif
    The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players.[15][16]
    It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[16] – Steven Sharif

    If the system works as intended, which it probably will after the tweaking in Alpha-2, then even killing 4-6 people and then attempting to remove corruption to do it again, will not be feasible. Perhaps after that many PKs you will be so ineffective at hunting that it is almost impossible to wash. Perhaps washing corruption by deaths will result in such an experience penalty that it is inefficient to re-level.

    Recall that while you are washing your corruption (however you do it), your potential future victims are advancing in level to the point where you may lose the next time you attack them, the route of the PKer may be an inherently failing one.

    you dont get the stat dampening in pve or vs bounty hunters, so killing 4 players is cleansable, or should be. even 100 players..as long as you arent found and killed.

    and what do you mean its inefficient to level? you cant de level...you just gt exp debt which you can "pay off" by exping again...4 pk shouldnt make it so that you need to start a new character lol, same as dying 4 or 5 times. imagine if u died 4 times in one level doing pve and now you cant level back....
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